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<blockquote data-quote="GreenKarl" data-source="post: 7106257" data-attributes="member: 6801242"><p>For several seconds the heroes continue to rush towards the goblin wolf riders as the first one moves slowly back, obviously wanting to link up with its companions before taking the heroes on! As the group gets to within a hundred feet of at least two the one farther back blows his horn with two quick short blares. As that happens five more goblins and wolves ride up over the hillside just over a hundred feet away. One of these goblins is riding a large worg, not a wolf!!! This worg also has two long pole attached to the saddle with the goblin leader’s bloody trophies looped too it… at least a score of skull, all roughly human sized!! </p><p></p><p>[gm]<strong>Initiative</strong></p><p>19 – <strong>Corwin</strong> and someone</p><p>17 – <strong>Lucious </strong>and the Goblins</p><p>12 – <strong>Hunter</strong></p><p>6 – Black Wolves</p><p>5 – <strong>Magen</strong></p><p>2 – <strong>Shara </strong>and <strong>Mikel</strong></p><p></p><p>I am going to move this forward a few rounds as it is mostly each side getting into positions as follows…</p><p>[sblock=Actions and Results]Round 2;</p><p>Crowin dashes 60ft closer to the goblin and takes the Dodge action.</p><p>Lucsious dashes 60ft closer and is 30ft behind the main group.</p><p>Hunter dashes 60ft closer to the goblin.</p><p>Magen dashes 60ft closer to the goblin.</p><p>Shara dashes 60ft closer to the goblin.</p><p>Mikel dashes 60ft closer and is 30ft behind the main group</p><p></p><p>The closes goblin and wolf (who was 70ft away at the beginning of his round) moves back 50ft and they both take the Dodge action. They are now 120ft away from the front line of the heroes.</p><p>Goblin and wolf pair 2 and 3 take the Dash action for 100ft and are now 210ft from the main line of the heroes.</p><p>Goblin and wolf pair 4 take the Dash action for 100ft and are now 310ft away from the heroes.</p><p></p><p>Round 3,</p><p>Crowin dashes 60ft closer to the goblin and takes the Dodge action.</p><p>Lucsious dashes 60ft closer and is 30ft behind the main group.</p><p>Hunter dashes 60ft closer to the goblin.</p><p>Magen dashes 60ft closer to the goblin.</p><p>Shara dashes 60ft closer to the goblin.</p><p>Mikel dashes 60ft closer and is 30ft behind the main group</p><p></p><p>Goblin and wolf pair 1 moves back 50ft and they both take the Dodge action. They are now 110ft away from the front line of the heroes.</p><p>Goblin and wolf pair 2 and 3 move 50ft and take the Dodge action are now 100ft from the main line of the heroes.</p><p>Goblin and wolf pair 4 take the Dash action for 100ft and are now 150ft away from the heroes.</p><p></p><p>At the end of Round 3, Bittertooth and 4 more Goblins and wolf riders appear 120ft over the hill. <strong>EDIT </strong>forgot to mention that they took the Dodge actions on their round. </p><p>[/sblock]Heroes Actions for Round 4?</p><p>[sblock=Conditions]Corwin 17/18 HP</p><p>Hunter 20/20 HP</p><p>Lucious 24/24 HP</p><p>Magen 23/24 HP</p><p>Mikel 15/16 HP </p><p>Shara 15/22 HP</p><p></p><p>Goblin #1 HP 9/9</p><p>Goblin #2 HP 9/9</p><p>Goblin #3 HP 9/9</p><p>Goblin #4 HP 9/9</p><p>Goblin #5 HP 9/9</p><p>Goblin #6 HP 9/9</p><p>Goblin #7 HP 9/9</p><p>Goblin #8 HP 9/9</p><p>Black Wolf #1 HP 21/21</p><p>Black Wolf #2 HP 21/21</p><p>Black Wolf #3 HP 21/21</p><p>Black Wolf #4 HP 21/21</p><p>Black Wolf #5 HP 21/21</p><p>Black Wolf #6 HP 21/21</p><p>Black Wolf #7 HP 21/21</p><p>Black Wolf #8 HP 21/21 </p><p>Bittertooth HP 28/28</p><p>Worg HP 32/32[/sblock][sblock=Bittertooth and Worg]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=84057&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p><strong>Bittertooth</strong></p><p><em>Small humanoid</em> (goblinoid), neutral evil</p><p><strong>Armor Class</strong> 18 (studded leather armor, shield)</p><p><strong>Hit Points</strong> 28 (4d8+4)</p><p><strong>Saves </strong>Dex +6, Int +3</p><p><strong>Speed</strong> 30 ft.</p><p><strong>STR</strong> 12 (+1), <strong>DEX</strong> 18 (+4), <strong>CON</strong> 12 (+1),<strong> INT</strong> 12 (+1), <strong>WIS</strong> 12 (+1), <strong>CHA</strong> 8 (−1)</p><p><strong>Skills</strong> Perception +3, Stealth +8</p><p><strong>Senses </strong>darkvision 60ft., <em>passive </em>Perception 13</p><p><strong>Languages</strong> Common, Goblin</p><p><strong><em>Nimble Escape</em></strong><em>. </em>The goblin can take the Disengage or Hide action as a bonus action on each of its turns.</p><p>Actions</p><p><strong>Scimitar</strong>. <em>Melee Weapon Attack</em>: +6 to hit, reach 5ft., one target. <em>Hit</em>: 1d6+4 slashing damage.</p><p><strong>Shortbow</strong>.<em> Ranged Weapon Attack</em>: +6 to hit, range 80/320ft., one target. <em>Hit</em>: 1d6+4 piercing damage.</p><p> </p><p><strong>Worg </strong></p><p><em>Large monstrosity, neutral evil</em></p><p><strong>Armor Class</strong> 13 (natural armor)</p><p><strong>Hit Points </strong>32 (4d10 +4)</p><p><strong>Speed </strong>50 ft.</p><p><strong>STR </strong>16 (+3), <strong>DEX </strong>13 (+1), <strong>CON </strong>13 (+1), <strong>INT</strong> 7 (-2), <strong>WIS </strong>12 (+1), <strong>CHA </strong>8 (-1)</p><p><strong>Skills </strong>Perception +4, Stealth +5</p><p><strong>Senses </strong>darkvision 60ft., passive Perception 19 (14 if sight only)</p><p><strong>Languages </strong>Goblin, Worg</p><p><strong><em>Keen Hearing and Smell. </em></strong>The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.</p><p>Actions</p><p><strong><em>Bite. </em></strong><em>Melee</em> <em>Weapon</em> <em>Attack:</em> +5 to hit, reach 5ft., one target. <em>Hit:</em> 2d6+ 3 piercing damage. If the target is a creature, it must succeed on a DC13 Strength saving throw or be knocked prone.[/sblock][sblock=Map]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=84058&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p>Err not sure if these attachments are going to double again <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> and the map is really big (I will shirk it as you get closer to each other[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7106257, member: 6801242"] For several seconds the heroes continue to rush towards the goblin wolf riders as the first one moves slowly back, obviously wanting to link up with its companions before taking the heroes on! As the group gets to within a hundred feet of at least two the one farther back blows his horn with two quick short blares. As that happens five more goblins and wolves ride up over the hillside just over a hundred feet away. One of these goblins is riding a large worg, not a wolf!!! This worg also has two long pole attached to the saddle with the goblin leader’s bloody trophies looped too it… at least a score of skull, all roughly human sized!! [gm][B]Initiative[/B] 19 – [B]Corwin[/B] and someone 17 – [B]Lucious [/B]and the Goblins 12 – [B]Hunter[/B] 6 – Black Wolves 5 – [B]Magen[/B] 2 – [B]Shara [/B]and [B]Mikel[/B] I am going to move this forward a few rounds as it is mostly each side getting into positions as follows… [sblock=Actions and Results]Round 2; Crowin dashes 60ft closer to the goblin and takes the Dodge action. Lucsious dashes 60ft closer and is 30ft behind the main group. Hunter dashes 60ft closer to the goblin. Magen dashes 60ft closer to the goblin. Shara dashes 60ft closer to the goblin. Mikel dashes 60ft closer and is 30ft behind the main group The closes goblin and wolf (who was 70ft away at the beginning of his round) moves back 50ft and they both take the Dodge action. They are now 120ft away from the front line of the heroes. Goblin and wolf pair 2 and 3 take the Dash action for 100ft and are now 210ft from the main line of the heroes. Goblin and wolf pair 4 take the Dash action for 100ft and are now 310ft away from the heroes. Round 3, Crowin dashes 60ft closer to the goblin and takes the Dodge action. Lucsious dashes 60ft closer and is 30ft behind the main group. Hunter dashes 60ft closer to the goblin. Magen dashes 60ft closer to the goblin. Shara dashes 60ft closer to the goblin. Mikel dashes 60ft closer and is 30ft behind the main group Goblin and wolf pair 1 moves back 50ft and they both take the Dodge action. They are now 110ft away from the front line of the heroes. Goblin and wolf pair 2 and 3 move 50ft and take the Dodge action are now 100ft from the main line of the heroes. Goblin and wolf pair 4 take the Dash action for 100ft and are now 150ft away from the heroes. At the end of Round 3, Bittertooth and 4 more Goblins and wolf riders appear 120ft over the hill. [B]EDIT [/B]forgot to mention that they took the Dodge actions on their round. [/sblock]Heroes Actions for Round 4? [sblock=Conditions]Corwin 17/18 HP Hunter 20/20 HP Lucious 24/24 HP Magen 23/24 HP Mikel 15/16 HP Shara 15/22 HP Goblin #1 HP 9/9 Goblin #2 HP 9/9 Goblin #3 HP 9/9 Goblin #4 HP 9/9 Goblin #5 HP 9/9 Goblin #6 HP 9/9 Goblin #7 HP 9/9 Goblin #8 HP 9/9 Black Wolf #1 HP 21/21 Black Wolf #2 HP 21/21 Black Wolf #3 HP 21/21 Black Wolf #4 HP 21/21 Black Wolf #5 HP 21/21 Black Wolf #6 HP 21/21 Black Wolf #7 HP 21/21 Black Wolf #8 HP 21/21 Bittertooth HP 28/28 Worg HP 32/32[/sblock][sblock=Bittertooth and Worg][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=84057&stc=1[/IMG] [B]Bittertooth[/B] [I]Small humanoid[/I] (goblinoid), neutral evil [B]Armor Class[/B] 18 (studded leather armor, shield) [B]Hit Points[/B] 28 (4d8+4) [B]Saves [/B]Dex +6, Int +3 [B]Speed[/B] 30 ft. [B]STR[/B] 12 (+1), [B]DEX[/B] 18 (+4), [B]CON[/B] 12 (+1),[B] INT[/B] 12 (+1), [B]WIS[/B] 12 (+1), [B]CHA[/B] 8 (−1) [B]Skills[/B] Perception +3, Stealth +8 [B]Senses [/B]darkvision 60ft., [I]passive [/I]Perception 13 [B]Languages[/B] Common, Goblin [B][I]Nimble Escape[/I][/B][I]. [/I]The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Actions [B]Scimitar[/B]. [I]Melee Weapon Attack[/I]: +6 to hit, reach 5ft., one target. [I]Hit[/I]: 1d6+4 slashing damage. [B]Shortbow[/B].[I] Ranged Weapon Attack[/I]: +6 to hit, range 80/320ft., one target. [I]Hit[/I]: 1d6+4 piercing damage. [B]Worg [/B] [I]Large monstrosity, neutral evil[/I] [B]Armor Class[/B] 13 (natural armor) [B]Hit Points [/B]32 (4d10 +4) [B]Speed [/B]50 ft. [B]STR [/B]16 (+3), [B]DEX [/B]13 (+1), [B]CON [/B]13 (+1), [B]INT[/B] 7 (-2), [B]WIS [/B]12 (+1), [B]CHA [/B]8 (-1) [B]Skills [/B]Perception +4, Stealth +5 [B]Senses [/B]darkvision 60ft., passive Perception 19 (14 if sight only) [B]Languages [/B]Goblin, Worg [B][I]Keen Hearing and Smell. [/I][/B]The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions [B][I]Bite. [/I][/B][I]Melee[/I] [I]Weapon[/I] [I]Attack:[/I] +5 to hit, reach 5ft., one target. [I]Hit:[/I] 2d6+ 3 piercing damage. If the target is a creature, it must succeed on a DC13 Strength saving throw or be knocked prone.[/sblock][sblock=Map][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=84058&stc=1[/IMG][/sblock] Err not sure if these attachments are going to double again :( and the map is really big (I will shirk it as you get closer to each other[/gm] [/QUOTE]
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