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<blockquote data-quote="SunGold" data-source="post: 7213395" data-attributes="member: 6801671"><p>Shara's surprised to feel the pain from the arrows dull, but understanding dawns as she hear's Hunter's voice. The wight in front of her falls to his attack, and she nods to him in appreciation before hurrying after Corwin.</p><p></p><p>She says a quick incantation to heal Corwin's wounds as she runs after him, and then positions herself between him and the longbow-bearing wight. <strong>"Pelor's wrath upon you all!"</strong> she calls out as she locks eyes with the archer, and for an instant the room is awash in bright light.</p><p></p><p>[sblock=Actions and rolls]</p><p><em>Protection from Evil and Good</em> remains active. All undead have disadvantage on attacks against her.</p><p></p><p><strong>Move:</strong> J8 (From the map it looks like she should take an OA, but she shouldn't. You've got her on the J column, when she ended her last move on i. And I'm now confusing things further by *actually* moving into the J column - sorry! We need columns whose letters are harder to mistake for each other <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p><strong>Action:</strong> Channel Divinity - Radiance of the Dawn. All 3 wights need to make a DC 13 constitution save or take 10 radiant damage, or half on successful save. (The archer doesn't benefit from his half cover.)</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=176245" target="_blank">Radiance of the Dawn: 2D10+3 = [2, 5]+3 = 10</a></p><p></p><p><strong>Bonus action:</strong> Healing Word on Corwin</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=176246" target="_blank">Healing Word: 1D4+3 = [4]+3 = 7</a>[/sblock]</p><p>[sblock=Mini stats]<strong>HP:</strong> 22/33</p><p><strong>AC:</strong> 17</p><p></p><p><strong>Spell slots:</strong> 1st: 0/4, 2nd: 2/2</p><p></p><p><strong>Spells prepared:</strong> Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Protection from Evil and Good, Shield of Faith, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing</p><p></p><p><strong>Channel Divinity:</strong> 0/1</p><p><strong>Warding Flare:</strong> 3/3</p><p></p><p><strong>Inspiration:</strong> 3</p><p></p><p><strong>HD:</strong> 3/3 (d8)[/sblock]</p></blockquote><p></p>
[QUOTE="SunGold, post: 7213395, member: 6801671"] Shara's surprised to feel the pain from the arrows dull, but understanding dawns as she hear's Hunter's voice. The wight in front of her falls to his attack, and she nods to him in appreciation before hurrying after Corwin. She says a quick incantation to heal Corwin's wounds as she runs after him, and then positions herself between him and the longbow-bearing wight. [b]"Pelor's wrath upon you all!"[/b] she calls out as she locks eyes with the archer, and for an instant the room is awash in bright light. [sblock=Actions and rolls] [i]Protection from Evil and Good[/i] remains active. All undead have disadvantage on attacks against her. [b]Move:[/b] J8 (From the map it looks like she should take an OA, but she shouldn't. You've got her on the J column, when she ended her last move on i. And I'm now confusing things further by *actually* moving into the J column - sorry! We need columns whose letters are harder to mistake for each other :)) [b]Action:[/b] Channel Divinity - Radiance of the Dawn. All 3 wights need to make a DC 13 constitution save or take 10 radiant damage, or half on successful save. (The archer doesn't benefit from his half cover.) [url=http://roll.coyotecode.net/lookup.php?rollid=176245]Radiance of the Dawn: 2D10+3 = [2, 5]+3 = 10[/url] [b]Bonus action:[/b] Healing Word on Corwin [url=http://roll.coyotecode.net/lookup.php?rollid=176246]Healing Word: 1D4+3 = [4]+3 = 7[/url][/sblock] [sblock=Mini stats][b]HP:[/b] 22/33 [b]AC:[/b] 17 [b]Spell slots:[/b] 1st: 0/4, 2nd: 2/2 [b]Spells prepared:[/b] Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Protection from Evil and Good, Shield of Faith, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing [b]Channel Divinity:[/b] 0/1 [b]Warding Flare:[/b] 3/3 [b]Inspiration:[/b] 3 [B]HD:[/b] 3/3 (d8)[/sblock] [/QUOTE]
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