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*Pathfinder & Starfinder
dxContent - New Magic Effects generator
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<blockquote data-quote="Wheelmanforhire" data-source="post: 5837567" data-attributes="member: 6680624"><p>[MENTION=79391]Nebten[/MENTION] - I understand where you are coming from. A random description without any "steering" might not be as useful as a response to some initial criteria. </p><p></p><p>My concept for this generator was not to describe "every day" spell effects (magic missile, fireball, etc), but to help the GM come up with descriptive ideas for special magical effects that come during a campaign's climatic events like... when the PCs first see the magical portal that appeared in the lowest level of the abandoned local mine, or the visual aura that surrounds Kajeldora the legendary War axe of the great hero Niorj, or the unholy msgical shroud that surrounds Grishnakul the undead king... That sort of thing.</p><p></p><p>I'd like the crux of your suggestion... Here is what I'm thinking... instead of telling the generator a specific spell, you tell it some things about the nature if the effect - is it neutral, evil, or good? What "power level" is it?, etc. This way the DM can get relevent results back - if I need a decidedly "evil" sounding/looking/smelling effect, I can avoid descriptions that are contrary.</p><p></p><p>I'd love to get some input on the initial 2-4 big up front questions to ask. Feel free to sound off!</p></blockquote><p></p>
[QUOTE="Wheelmanforhire, post: 5837567, member: 6680624"] [MENTION=79391]Nebten[/MENTION] - I understand where you are coming from. A random description without any "steering" might not be as useful as a response to some initial criteria. My concept for this generator was not to describe "every day" spell effects (magic missile, fireball, etc), but to help the GM come up with descriptive ideas for special magical effects that come during a campaign's climatic events like... when the PCs first see the magical portal that appeared in the lowest level of the abandoned local mine, or the visual aura that surrounds Kajeldora the legendary War axe of the great hero Niorj, or the unholy msgical shroud that surrounds Grishnakul the undead king... That sort of thing. I'd like the crux of your suggestion... Here is what I'm thinking... instead of telling the generator a specific spell, you tell it some things about the nature if the effect - is it neutral, evil, or good? What "power level" is it?, etc. This way the DM can get relevent results back - if I need a decidedly "evil" sounding/looking/smelling effect, I can avoid descriptions that are contrary. I'd love to get some input on the initial 2-4 big up front questions to ask. Feel free to sound off! [/QUOTE]
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dxContent - New Magic Effects generator
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