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General Tabletop Discussion
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Dying and Bloodied: review my house rule
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<blockquote data-quote="Stalker0" data-source="post: 8164301" data-attributes="member: 5889"><p>I think the attack penalties and such on bloodied are unnecessary, the major major effect is the inability to heal except by short rest....which is already a tremendous penalty and will definately have players trying to get in combat healed before this effect.</p><p></p><p>Overall I think this will lead to deadlier fights in general, which nothing wrong with that if its what you are going for. The death saves mean that a character is still pretty durable, but the inability to heal will definately make fights seem deadlier to players, as they have no way to recover other than winning the fight.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8164301, member: 5889"] I think the attack penalties and such on bloodied are unnecessary, the major major effect is the inability to heal except by short rest....which is already a tremendous penalty and will definately have players trying to get in combat healed before this effect. Overall I think this will lead to deadlier fights in general, which nothing wrong with that if its what you are going for. The death saves mean that a character is still pretty durable, but the inability to heal will definately make fights seem deadlier to players, as they have no way to recover other than winning the fight. [/QUOTE]
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Dying and Bloodied: review my house rule
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