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Dying and Bloodied: review my house rule
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<blockquote data-quote="Brotton Goodfellow" data-source="post: 8164310" data-attributes="member: 6812740"><p>For what it's worth coming from a stranger on the internet, I like what you got. That'll definitely get your players motivated to be on the defensive and to maybe think a little more strategic. I can see a bloodied character, if they aren't careful, slowly being sucked into a death spiral that is difficult to get out of. I like the use of exhaustion levels while dying as well. Being brought low should have a lingering effect. My only concern is that it may make the players overly cautious and too afraid to engage the enemy, which might make things boring. Maybe not though. I will also echo that not being able to heal without rest once bloodied is too much. </p><p></p><p>I've been using 5E Hardcore Mode rules for dying and it's made being at 1 HP a lot more nerve wracking for the players. The rules go something like this:</p><ul> <li data-xf-list-type="ul">When a character is knocked to 0 HP the character is unconscious and bleeding out. If no aid is given in 3 rounds, the character bleeds out and dies. A character is no longer dying if they receive 1 HP of healing through magic or medical aid (I use healers kits as a one time use item that allows a character to expend a hit die to regain HP)</li> <li data-xf-list-type="ul">A character dies if they take 10+ points of damage past 0. So if Johnny fighter is sitting at 1 HP and takes 11 or more points of damage in a round, he's killed. No saves. Straight up worm food. I had a ghoul slap the lower jaw off of the cleric. It was great fun for all.</li> </ul><p>The supplement also has a rule for becoming injured that reminds me of what you've done with being bloodied. The condition gets triggered if you take 10+ damage from a single source and are still standing. Much like what you have done, its the start of a death spiral that can escalate quickly if not dealt with right away.</p><p></p><p>PS: To anyone looking for a more deadlier game I highly recommend 5E Hardcore Mode.</p></blockquote><p></p>
[QUOTE="Brotton Goodfellow, post: 8164310, member: 6812740"] For what it's worth coming from a stranger on the internet, I like what you got. That'll definitely get your players motivated to be on the defensive and to maybe think a little more strategic. I can see a bloodied character, if they aren't careful, slowly being sucked into a death spiral that is difficult to get out of. I like the use of exhaustion levels while dying as well. Being brought low should have a lingering effect. My only concern is that it may make the players overly cautious and too afraid to engage the enemy, which might make things boring. Maybe not though. I will also echo that not being able to heal without rest once bloodied is too much. I've been using 5E Hardcore Mode rules for dying and it's made being at 1 HP a lot more nerve wracking for the players. The rules go something like this: [LIST] [*]When a character is knocked to 0 HP the character is unconscious and bleeding out. If no aid is given in 3 rounds, the character bleeds out and dies. A character is no longer dying if they receive 1 HP of healing through magic or medical aid (I use healers kits as a one time use item that allows a character to expend a hit die to regain HP) [*]A character dies if they take 10+ points of damage past 0. So if Johnny fighter is sitting at 1 HP and takes 11 or more points of damage in a round, he's killed. No saves. Straight up worm food. I had a ghoul slap the lower jaw off of the cleric. It was great fun for all. [/LIST] The supplement also has a rule for becoming injured that reminds me of what you've done with being bloodied. The condition gets triggered if you take 10+ damage from a single source and are still standing. Much like what you have done, its the start of a death spiral that can escalate quickly if not dealt with right away. PS: To anyone looking for a more deadlier game I highly recommend 5E Hardcore Mode. [/QUOTE]
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