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Dying and Bloodied: review my house rule
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<blockquote data-quote="Boarbot 78" data-source="post: 8164386" data-attributes="member: 7029097"><p>To me it honestly depends on what type of adventure you want to play. The dying status seems <strong>very </strong>harsh, like it may as well be doomed! However the fact that you can still make attacks, and therefore run away (I presume) seems kind of weird to me. You are in a situation where you are on the brink of death every six seconds, yet you still have the strength to make an attack? I like your thinking and see how you are trying to improve combat but I also feel like this is downright <strong>abusive </strong>to healing classes and marshal classes.</p><p></p><p>healers loose one of their best tactics, saving the weak, and altogether remove the tactic of retreating when weak to be healed.</p><p></p><p>Marshal classes are also heavily harmed by this, as you are effectively making the effects of taking damage more severe for everyone, however it is a fighters job to take those hits instead of, say, a wizard in the party.</p><p></p><p>I like the idea but it kinda seems like it would be best to just run spellcasters with this rule in place.</p></blockquote><p></p>
[QUOTE="Boarbot 78, post: 8164386, member: 7029097"] To me it honestly depends on what type of adventure you want to play. The dying status seems [B]very [/B]harsh, like it may as well be doomed! However the fact that you can still make attacks, and therefore run away (I presume) seems kind of weird to me. You are in a situation where you are on the brink of death every six seconds, yet you still have the strength to make an attack? I like your thinking and see how you are trying to improve combat but I also feel like this is downright [B]abusive [/B]to healing classes and marshal classes. healers loose one of their best tactics, saving the weak, and altogether remove the tactic of retreating when weak to be healed. Marshal classes are also heavily harmed by this, as you are effectively making the effects of taking damage more severe for everyone, however it is a fighters job to take those hits instead of, say, a wizard in the party. I like the idea but it kinda seems like it would be best to just run spellcasters with this rule in place. [/QUOTE]
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Dying and Bloodied: review my house rule
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