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Dying and Bloodied: review my house rule
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<blockquote data-quote="TakeoBR" data-source="post: 8164465" data-attributes="member: 6801900"><p>I don't understand how the dying status is as harsh as you say. A dying creature could use their action to drink a potion or use a medicine kit on themselves. If anything, not going unconscious right away makes the condition less harsh than standard rules. And yes, a dying creature could still attack, although that would kind of be a sacrificial move, and they can still run away if their exhaustion level allows for it, after using half their movement to get up from prone.</p><p></p><p>I don't think it will feel weird when playing. You get bloodied, so you've been hurt and is not fighting at 100%, you then get knocked down but not killed outright and start bleeding. You're councious for now, but could quickly go out if hurt again or if you don't do something about your wound (be it magical healing, a character ability or use of a medical kit). Even if you can't stop the bleeding before going uncouncious there's still a chance one of your allies could save you. To me it feels a lot more natural and fun than fighting at 100% at 1 HP than being completely at the mercy of the dice when you're dropped to 0.</p><p></p><p>I defnetly don't intend to remove the tactic of retreating when weak to be healed. In fact, the way HP works right now keeps players fighting while low on HP waiting for a Healing Word to save them from death over and over again. From the healers perspective I don't think was taken away, and basically only play as cleric when I play, because this strategy always felt like abusing a bug in the system and trivialized most other forms of healing.</p><p></p><p>Martial character effectiveness seems to be big concern I didn't antecipate. I'll run the numbers to figure out how much of a nerf this is for them and will try to give them alternatives to make up for it. I think they should have more ways of having/granting resistance or making enemies miss rather than just being a damage sponge. Any suggestions of how to do it?</p></blockquote><p></p>
[QUOTE="TakeoBR, post: 8164465, member: 6801900"] I don't understand how the dying status is as harsh as you say. A dying creature could use their action to drink a potion or use a medicine kit on themselves. If anything, not going unconscious right away makes the condition less harsh than standard rules. And yes, a dying creature could still attack, although that would kind of be a sacrificial move, and they can still run away if their exhaustion level allows for it, after using half their movement to get up from prone. I don't think it will feel weird when playing. You get bloodied, so you've been hurt and is not fighting at 100%, you then get knocked down but not killed outright and start bleeding. You're councious for now, but could quickly go out if hurt again or if you don't do something about your wound (be it magical healing, a character ability or use of a medical kit). Even if you can't stop the bleeding before going uncouncious there's still a chance one of your allies could save you. To me it feels a lot more natural and fun than fighting at 100% at 1 HP than being completely at the mercy of the dice when you're dropped to 0. I defnetly don't intend to remove the tactic of retreating when weak to be healed. In fact, the way HP works right now keeps players fighting while low on HP waiting for a Healing Word to save them from death over and over again. From the healers perspective I don't think was taken away, and basically only play as cleric when I play, because this strategy always felt like abusing a bug in the system and trivialized most other forms of healing. Martial character effectiveness seems to be big concern I didn't antecipate. I'll run the numbers to figure out how much of a nerf this is for them and will try to give them alternatives to make up for it. I think they should have more ways of having/granting resistance or making enemies miss rather than just being a damage sponge. Any suggestions of how to do it? [/QUOTE]
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