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Dying From Exhaustion While Petrified
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<blockquote data-quote="Rabulias" data-source="post: 9298870" data-attributes="member: 16651"><p>I think one can make clear and comprehensive rules with natural language. But if one wants rules to be complete and cover everything, it can get a bit dense and wordy.</p><p></p><p>Unless the game is very simple, no ruleset will cover every situation. Even less open-ended rules like boardgame rules written with "game language" will miss some things. This is more errata than a failure of natural language.</p><p></p><p>The creators of 5e chose to leave some rules open to interpretation, which I think has contributed some to its popularity. Think about the various debates over rule interpretations we have just here on ENworld. Despite sometimes very strong differences of opinion, all participants are playing 5e. If the rules had a definitive answer for all those, some people would feel the rule goes against balance, fairness, worldbuilding, and/or the fiction of their game.</p><p></p><p>I think in this particular case (exhaustion and petrification), the 5e authors probably did not think they needed to clarify further, and common sense and familiarity with petrification from myths and stories would serve. I think natural language could cover this issue with another sentence or two, building on some of the Pathfinder text:</p><p><em>While petrified, your mind and body are in stasis, so you do not age or notice the passage of time, and you do not need to eat, drink, breathe, or sleep. Your petrified body is an inanimate object.</em></p></blockquote><p></p>
[QUOTE="Rabulias, post: 9298870, member: 16651"] I think one can make clear and comprehensive rules with natural language. But if one wants rules to be complete and cover everything, it can get a bit dense and wordy. Unless the game is very simple, no ruleset will cover every situation. Even less open-ended rules like boardgame rules written with "game language" will miss some things. This is more errata than a failure of natural language. The creators of 5e chose to leave some rules open to interpretation, which I think has contributed some to its popularity. Think about the various debates over rule interpretations we have just here on ENworld. Despite sometimes very strong differences of opinion, all participants are playing 5e. If the rules had a definitive answer for all those, some people would feel the rule goes against balance, fairness, worldbuilding, and/or the fiction of their game. I think in this particular case (exhaustion and petrification), the 5e authors probably did not think they needed to clarify further, and common sense and familiarity with petrification from myths and stories would serve. I think natural language could cover this issue with another sentence or two, building on some of the Pathfinder text: [I]While petrified, your mind and body are in stasis, so you do not age or notice the passage of time, and you do not need to eat, drink, breathe, or sleep. Your petrified body is an inanimate object.[/I] [/QUOTE]
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