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<blockquote data-quote="Huntsman57" data-source="post: 7106697" data-attributes="member: 6803721"><p>Coming from 2E and 3.5, I've felt that the dying rules in 5E lack the teeth of those prior editions. While you can certainly wipe a party in 5E, the threat to an individual that they might fail a save or suck death effect, or be low on hit points and get instantly killed when they went below -9, is simply not there. In 5E a character will at a minimum have a couple of rounds on the ground before dying, and in most cases much longer. In fact a PC left unaided, odds are, will stabilize without any help from their teamates. This significantly reduces the tension for the individual PC, and with less of a sense of risk, there is less a sense of reward for surviving the fight IMO.</p><p></p><p>My goal is to create a situation where the risk of dying was statistically similar to 2E or 3E. I may not have hit the mark on the head, but I feel as though I've come close. I kept the "death saves" system but altered it significantly as follows...</p><p></p><p>- a single failed death save = death</p><p>- PC's will never self stabilize. They must always get assistance from a teammate</p><p>- the moment a character drops below 0 hit points they must make their first death save thus the hit that dropped them may have been instantly lethal</p><p>- the initial death save, and the death save made the round after are at a DC of 3. Each round thereafter the DC worsens by 1.</p><p></p><p>I'd particularly like to hear from those of you playing 5E that initially cut their teeth on D&D in 2E and 3E. If you preferred the old systems how do you feel about this bridge between old and new?</p></blockquote><p></p>
[QUOTE="Huntsman57, post: 7106697, member: 6803721"] Coming from 2E and 3.5, I've felt that the dying rules in 5E lack the teeth of those prior editions. While you can certainly wipe a party in 5E, the threat to an individual that they might fail a save or suck death effect, or be low on hit points and get instantly killed when they went below -9, is simply not there. In 5E a character will at a minimum have a couple of rounds on the ground before dying, and in most cases much longer. In fact a PC left unaided, odds are, will stabilize without any help from their teamates. This significantly reduces the tension for the individual PC, and with less of a sense of risk, there is less a sense of reward for surviving the fight IMO. My goal is to create a situation where the risk of dying was statistically similar to 2E or 3E. I may not have hit the mark on the head, but I feel as though I've come close. I kept the "death saves" system but altered it significantly as follows... - a single failed death save = death - PC's will never self stabilize. They must always get assistance from a teammate - the moment a character drops below 0 hit points they must make their first death save thus the hit that dropped them may have been instantly lethal - the initial death save, and the death save made the round after are at a DC of 3. Each round thereafter the DC worsens by 1. I'd particularly like to hear from those of you playing 5E that initially cut their teeth on D&D in 2E and 3E. If you preferred the old systems how do you feel about this bridge between old and new? [/QUOTE]
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