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<blockquote data-quote="Libramarian" data-source="post: 7106815" data-attributes="member: 6688858"><p>I tried thoroughly to make 5e more scary and failed. It's unfortunately not as simple as editing the death and dying rules. Revivify is only a 3rd level spell. Also some classes are very hard to kill, like the barbarian, moon druid and monk. These classes are balanced for a game where healing/rezzing is very "liquid" and everyone lives and dies with the party. They become too powerful in a game with more individual PC deaths.</p><p></p><p>The 5e combat system in general is not really a good fit for scary because the action economy is very tight. The typical hit percentage is like 70%, and most characters only have enough HP for around 3 good hits. Old D&D combat is much sloppier and whiffier. You don't want combat to feel like a meatgrinder; that's not very scary. Combat becomes pleasingly scary when it's usually "easy" but sometimes tips out of control. Group initiative and proficiency bonus starting at 0 would get some of the way there.</p><p></p><p>To really do this properly would require very extensive house rules to 5e. A revision really. Better to just play an older edition when you want that feel.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 7106815, member: 6688858"] I tried thoroughly to make 5e more scary and failed. It's unfortunately not as simple as editing the death and dying rules. Revivify is only a 3rd level spell. Also some classes are very hard to kill, like the barbarian, moon druid and monk. These classes are balanced for a game where healing/rezzing is very "liquid" and everyone lives and dies with the party. They become too powerful in a game with more individual PC deaths. The 5e combat system in general is not really a good fit for scary because the action economy is very tight. The typical hit percentage is like 70%, and most characters only have enough HP for around 3 good hits. Old D&D combat is much sloppier and whiffier. You don't want combat to feel like a meatgrinder; that's not very scary. Combat becomes pleasingly scary when it's usually "easy" but sometimes tips out of control. Group initiative and proficiency bonus starting at 0 would get some of the way there. To really do this properly would require very extensive house rules to 5e. A revision really. Better to just play an older edition when you want that feel. [/QUOTE]
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