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<blockquote data-quote="CapnZapp" data-source="post: 7107016" data-attributes="member: 12731"><p>Sorry, but there is nothing peaceful about that - the other characters will do their utmost to prevent that from happening. </p><p></p><p>And "drag the unconscious PC away" is one thing, and it's fine. </p><p></p><p>It's the "keep attacking the single character that does not pose a threat" I want gone from the game.</p><p></p><p>In the end, I added back negative hit points (down to -10). This fixes most of the egregious cases, since now a character must make a serious investment to bring back a fallen comrade (you can't simply "dot" him with a Healing Word or single point of Lay on Hands healing.</p><p></p><p>The point is to make fallen creatures stay down long enough to make it a non-stupid idea to switch to the still-standing threats, thereby doing away with the "it's smart to kill off fallen foes before switching to new enemies" idea.</p><p></p><p>It may be "smart" but it also leaves a sour taste in my mouth. I don't want to play a beer and pretzels game like D&D like that.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7107016, member: 12731"] Sorry, but there is nothing peaceful about that - the other characters will do their utmost to prevent that from happening. And "drag the unconscious PC away" is one thing, and it's fine. It's the "keep attacking the single character that does not pose a threat" I want gone from the game. In the end, I added back negative hit points (down to -10). This fixes most of the egregious cases, since now a character must make a serious investment to bring back a fallen comrade (you can't simply "dot" him with a Healing Word or single point of Lay on Hands healing. The point is to make fallen creatures stay down long enough to make it a non-stupid idea to switch to the still-standing threats, thereby doing away with the "it's smart to kill off fallen foes before switching to new enemies" idea. It may be "smart" but it also leaves a sour taste in my mouth. I don't want to play a beer and pretzels game like D&D like that. [/QUOTE]
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