Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dying House Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 7107682" data-attributes="member: 5890"><p>Except it doesn't. You already don't want to fall unconscious, and when you do, it's not typically your fault. It's usually random chance with the occasional contribution of other character's self-interest or DM miscommunication thrown in.</p><p></p><p>Firstly, it's not really much of an incentive: 'losing nothing' presupposes that you have a healer who's initiative falls after the monster, but before yours, and between you the two of you don't have a better sequence of actions than those that lead to you taking damage and him healing you. You are always better off having some way to take the damage without anyone passing out.</p><p></p><p>Secondly, those players who have no fear of unconsciousness have DMs who are soft. It only takes one time for a foe to finish someone off (be it deliberate or accidental with an AoE) before you can see how terrible an idea it is to sit around on 0.</p><p></p><p>Well, actually they didn't really. My memory of od&d and ad&d is one where I can't remember the name of any character I played, because becoming invested in a character was a futile exercise. Life was cheap, and characters survived more through luck than through having control of their destiny.</p><p></p><p>Which is kind of why the 'death on 0' rule was not a big deal - tons of things didn't even touch your hit points, and even if they did, having your hit points only get to 0 was really uncommon.</p><p></p><p>9 times out of ten... if the DM supports the 5 minute work day. That's already a problem, and now you're saying it should just be assumed that the PCs have all the time in the world? And to what end? Now your 'penalty' is basically nothing, and falling unconscious is no big deal again.</p><p></p><p>Deaths door was popular. I'm not sure that most people bothered with the "oh, by the way, you can't adventure all day even if you get healed" bit, or if they did, then it just got handwaved "yeah, sure, you rest up and can do stuff again".</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7107682, member: 5890"] Except it doesn't. You already don't want to fall unconscious, and when you do, it's not typically your fault. It's usually random chance with the occasional contribution of other character's self-interest or DM miscommunication thrown in. Firstly, it's not really much of an incentive: 'losing nothing' presupposes that you have a healer who's initiative falls after the monster, but before yours, and between you the two of you don't have a better sequence of actions than those that lead to you taking damage and him healing you. You are always better off having some way to take the damage without anyone passing out. Secondly, those players who have no fear of unconsciousness have DMs who are soft. It only takes one time for a foe to finish someone off (be it deliberate or accidental with an AoE) before you can see how terrible an idea it is to sit around on 0. Well, actually they didn't really. My memory of od&d and ad&d is one where I can't remember the name of any character I played, because becoming invested in a character was a futile exercise. Life was cheap, and characters survived more through luck than through having control of their destiny. Which is kind of why the 'death on 0' rule was not a big deal - tons of things didn't even touch your hit points, and even if they did, having your hit points only get to 0 was really uncommon. 9 times out of ten... if the DM supports the 5 minute work day. That's already a problem, and now you're saying it should just be assumed that the PCs have all the time in the world? And to what end? Now your 'penalty' is basically nothing, and falling unconscious is no big deal again. Deaths door was popular. I'm not sure that most people bothered with the "oh, by the way, you can't adventure all day even if you get healed" bit, or if they did, then it just got handwaved "yeah, sure, you rest up and can do stuff again". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dying House Rule
Top