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<blockquote data-quote="Huntsman57" data-source="post: 7108255" data-attributes="member: 6803721"><p>I've never found wipes to be difficult, particularly in 5E. However a wipe is clearly less than desirable. I have run games that ended in a wipe, but they weren't common. As a DM, the old adage "scare don't kill" is a philosophy that I apply mostly to TPKs. However, if the PCs make egregious errors, or simply get tremendously unlucky, then it can most certainly happen. It just isn't something that the players or the DM really want to see.</p><p></p><p>Individual deaths are the hard part in 5E, and while not desirable, they do remind us that there are consequences to the dangerous profession of the adventurer, and death can claim you in an instant if you aren't careful. The PCs are reminded that they have skin in the game and that their actions matter. 5E combat (as written, not as in my game) is exasperating. I rather enjoy combat but I'm left feeling "is this over yet?" at each combat not because of the combat system itself, because with all the special class abilities, bonus actions, and reactions 5E is arguably the most interesting D&D combat system to date, but because I never really feel like my character is truly at risk unless the entire team is facing a wipe (or a honey badger is mindlessly gnawing on my downed characters face).</p><p></p><p>The "wipe or everyone lives" aspect of most 5E encounters is also quite inorganic. IRL can that happen to a group of people? Sure, but more often than not people die, and others in that group survive them to carry on. That is the more likely scenario by far. It just feels wrong in 5E's default rules.</p></blockquote><p></p>
[QUOTE="Huntsman57, post: 7108255, member: 6803721"] I've never found wipes to be difficult, particularly in 5E. However a wipe is clearly less than desirable. I have run games that ended in a wipe, but they weren't common. As a DM, the old adage "scare don't kill" is a philosophy that I apply mostly to TPKs. However, if the PCs make egregious errors, or simply get tremendously unlucky, then it can most certainly happen. It just isn't something that the players or the DM really want to see. Individual deaths are the hard part in 5E, and while not desirable, they do remind us that there are consequences to the dangerous profession of the adventurer, and death can claim you in an instant if you aren't careful. The PCs are reminded that they have skin in the game and that their actions matter. 5E combat (as written, not as in my game) is exasperating. I rather enjoy combat but I'm left feeling "is this over yet?" at each combat not because of the combat system itself, because with all the special class abilities, bonus actions, and reactions 5E is arguably the most interesting D&D combat system to date, but because I never really feel like my character is truly at risk unless the entire team is facing a wipe (or a honey badger is mindlessly gnawing on my downed characters face). The "wipe or everyone lives" aspect of most 5E encounters is also quite inorganic. IRL can that happen to a group of people? Sure, but more often than not people die, and others in that group survive them to carry on. That is the more likely scenario by far. It just feels wrong in 5E's default rules. [/QUOTE]
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