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<blockquote data-quote="Lanliss" data-source="post: 7108466" data-attributes="member: 6801219"><p>It is based on my world's Plane of the Dead, a massive eternal blizzard. Time moves differently there, so your soul will wander that blizzard for centuries before even a second has passed in the Material Plane. The cold sticks to your soul if you are revived, hence the stacking cold effects. It is a thematic thing.</p><p></p><p>That said, your idea sounds good for a more generic fantasy world. </p><p></p><p>As for the spell slot, I agree that it is insane, I think I actually used that exact word at the end of my last post. You know what else is insane? People coming back to life, at will. No tense medicine check as you repeatedly hit them with the Defibrillator, no difficulty moving, they just rise up and start hacking away at the dragon again. Sounds like a pretty big thing, and should cost an equivalent amount IMO. On punishing the person spending the spell, that is one side of things. </p><p></p><p>To punish the dead guy, you could do something like remove one of their class levels and replace it with a level in Cleric or Warlock, depending on who they begged to revive them. Of course, none of these insane costs would just be sprung on the players, they would be told how it would all work in advance. If they die after that, they either were not careful enough or the DM screwed up.</p><p></p><p>All of this is assuming you want a more deadly game, Kiddie gloves off and all that. If default 5E works fine for you that is great. I just like throwing around ideas for getting my world how I want it, which is a state where death costs at least a little more than default 300 GP.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7108466, member: 6801219"] It is based on my world's Plane of the Dead, a massive eternal blizzard. Time moves differently there, so your soul will wander that blizzard for centuries before even a second has passed in the Material Plane. The cold sticks to your soul if you are revived, hence the stacking cold effects. It is a thematic thing. That said, your idea sounds good for a more generic fantasy world. As for the spell slot, I agree that it is insane, I think I actually used that exact word at the end of my last post. You know what else is insane? People coming back to life, at will. No tense medicine check as you repeatedly hit them with the Defibrillator, no difficulty moving, they just rise up and start hacking away at the dragon again. Sounds like a pretty big thing, and should cost an equivalent amount IMO. On punishing the person spending the spell, that is one side of things. To punish the dead guy, you could do something like remove one of their class levels and replace it with a level in Cleric or Warlock, depending on who they begged to revive them. Of course, none of these insane costs would just be sprung on the players, they would be told how it would all work in advance. If they die after that, they either were not careful enough or the DM screwed up. All of this is assuming you want a more deadly game, Kiddie gloves off and all that. If default 5E works fine for you that is great. I just like throwing around ideas for getting my world how I want it, which is a state where death costs at least a little more than default 300 GP. [/QUOTE]
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