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Dying House Rule
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<blockquote data-quote="The Crimson Binome" data-source="post: 7109137" data-attributes="member: 6775031"><p>The last campaign I played in was Princes of the Apocalypse, so no, there was nothing like that. And if the published adventures are any guideline as to how they expect you to play, then your suggestions are pretty far out of line.</p><p>Hey, you can't help how you feel. You can't logically argue yourself into a specific emotional state, especially if you know what you're trying to do. </p><p></p><p>If they wanted players to care about their characters, or about the world as a whole, then they should have included some semblance of a reason to take the game seriously. If they want <em>me</em> to care about what goes on in the game world, then they shouldn't have treated it like a video game where a night at the inn fixes everything and you can only really die during a cutscene. Seriously, tabletop RPGs are supposed to be <em>better</em> than that.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7109137, member: 6775031"] The last campaign I played in was Princes of the Apocalypse, so no, there was nothing like that. And if the published adventures are any guideline as to how they expect you to play, then your suggestions are pretty far out of line. Hey, you can't help how you feel. You can't logically argue yourself into a specific emotional state, especially if you know what you're trying to do. If they wanted players to care about their characters, or about the world as a whole, then they should have included some semblance of a reason to take the game seriously. If they want [I]me[/I] to care about what goes on in the game world, then they shouldn't have treated it like a video game where a night at the inn fixes everything and you can only really die during a cutscene. Seriously, tabletop RPGs are supposed to be [I]better[/I] than that. [/QUOTE]
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