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<blockquote data-quote="Sunseeker" data-source="post: 7110567"><p>I got rid of death saving throws, I didn't like how the mechanic worked, especially when taking damage while downed. </p><p></p><p>I liked the "lose one point per turn when below zero" rule, so I implemented that. But I wanted to reward people who invested in Con, so instead of a universal -9, they can drop as far as -Con Score. No roll is required to hit a downed person, but they are not auto-crits, since one or two hits from even the weakest creatures is likely to kill someone. However, you also heal up from whatever negative number you're at. Players do not auto-stabilize, but another player can make a survival/medicine/heal check (whichever is most appropriate or they can make a valid argument is applicable) to keep them from losing 1 HP next turn, this can be repeated each turn. The DC is 10+however far below 0 the downed player is.</p><p></p><p>So....</p><p>Zero is unconcious and stable.</p><p>Lose 1 HP per round if at -1 or more.</p><p>No saves to stabilize, but another can attempt to stabilize you.</p><p>Healing heals from -X up, no auto-healing from 0.</p><p>You do not auto-stabilize when you take a long rest.</p><p>If you are at 0 when you take a full rest, your HP becomes 1 at the end of it.</p><p>-For story purposes, a PC can be conscious while at 0, but any strenuous activity calls for a Con check or falling unconscious again.</p><p></p><p>My biggest problem with 5E's death system is that it just feels awkward. There are many ways they could have made death more dice-based and less brutal, without the system they use that relies on several different sections of the rules (rules against downed characters, the death-save system and other minutia).</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7110567"] I got rid of death saving throws, I didn't like how the mechanic worked, especially when taking damage while downed. I liked the "lose one point per turn when below zero" rule, so I implemented that. But I wanted to reward people who invested in Con, so instead of a universal -9, they can drop as far as -Con Score. No roll is required to hit a downed person, but they are not auto-crits, since one or two hits from even the weakest creatures is likely to kill someone. However, you also heal up from whatever negative number you're at. Players do not auto-stabilize, but another player can make a survival/medicine/heal check (whichever is most appropriate or they can make a valid argument is applicable) to keep them from losing 1 HP next turn, this can be repeated each turn. The DC is 10+however far below 0 the downed player is. So.... Zero is unconcious and stable. Lose 1 HP per round if at -1 or more. No saves to stabilize, but another can attempt to stabilize you. Healing heals from -X up, no auto-healing from 0. You do not auto-stabilize when you take a long rest. If you are at 0 when you take a full rest, your HP becomes 1 at the end of it. -For story purposes, a PC can be conscious while at 0, but any strenuous activity calls for a Con check or falling unconscious again. My biggest problem with 5E's death system is that it just feels awkward. There are many ways they could have made death more dice-based and less brutal, without the system they use that relies on several different sections of the rules (rules against downed characters, the death-save system and other minutia). [/QUOTE]
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