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Dying Words (Forked Thread: Flavour First vs Game First...)
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<blockquote data-quote="Lanefan" data-source="post: 4468879" data-attributes="member: 29398"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4468852" target="_blank"> Flavour First vs Game First - a comparison </a></p><p></p><p>Attempting to twist the system allow for "dying words" scenes that don't lose all the drama when the Cleric pulls out his cure spells...</p><p></p><p>We already do your first point above...if you go negative (but are above -10) you make a "Con. check" to see if you're still conscious.</p><p></p><p>But I'm unclear as to the rest of your idea here. Does a character at -1 to -9 still bleed down to -10? Or lower?</p><p></p><p>If so, you really might be on to something here...someone that bleeds down to -10 (as opposed to getting chopped down to below -10; you still die from that automatically) gets a roll to see how long they hover in a no-man's-zone between -10 and fully dead; this gives the "dying words" possibility. Sounds good.</p><p></p><p>Now, how to get that to work with "Death's Door" in the game, is the question. Maybe make Death's Door only effective within a round or two of getting to -10. Hmmm...possibilities here... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4468879, member: 29398"] Forked from: [url=http://www.enworld.org/forum/showpost.php?postid=4468852] Flavour First vs Game First - a comparison [/url] Attempting to twist the system allow for "dying words" scenes that don't lose all the drama when the Cleric pulls out his cure spells... We already do your first point above...if you go negative (but are above -10) you make a "Con. check" to see if you're still conscious. But I'm unclear as to the rest of your idea here. Does a character at -1 to -9 still bleed down to -10? Or lower? If so, you really might be on to something here...someone that bleeds down to -10 (as opposed to getting chopped down to below -10; you still die from that automatically) gets a roll to see how long they hover in a no-man's-zone between -10 and fully dead; this gives the "dying words" possibility. Sounds good. Now, how to get that to work with "Death's Door" in the game, is the question. Maybe make Death's Door only effective within a round or two of getting to -10. Hmmm...possibilities here... :) Lanefan [/QUOTE]
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