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Dying Words (Forked Thread: Flavour First vs Game First...)
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<blockquote data-quote="Herremann the Wise" data-source="post: 4468912" data-attributes="member: 11300"><p>I suppose this is heading more into house rule territory (where if the thread is moved it will die an ignoble death with only a handful of EN World regulars to view or comment on it's own "Dying Words").</p><p></p><p>However, I'm surprised that D&D has not had a similar mechanic. The dying words plot device is perhaps a little cliche but at the same time, it would be handy to have it actually available in the rules.</p><p></p><p>The main reason for this is to prevent characters dying. If a PC falls unconscious by being hit into the negatives, they are taken out of the immediate combat but hopefully will be healed up for the next one. If you take this "phase" out, I think you have to acknowledge that PC deaths are more likely to happen. You could still have a character fall to the ground and enforce a prone condition upon them I suppose - this would help, they just aren't automatically unconscious and they cannot get up from prone.</p><p></p><p>In what I'm penning up, I've got something different again for what's going on when you are at 0 or negative hit points. However, for what you want, you could still have the -1hp loss each round until dead. However, even if a character is brought abruptly to -20hp, there should still be a chance for them to be able to dribble out a few last words. Perhaps a fortitude save with the DC, the amount of damage that was taken from the killing blow. If successful, they have a chance to say their dying words. Roll a d4 to determine how long they stay alive for:</p><p>1) Dead - no last words</p><p>2) ...Dead - 1 round</p><p>3) Almost Dead - 3 rounds</p><p>4) Wishing they were dead - 1 minute or longer (DM's call)</p><p></p><p>Can you expand upon what you mean by Death's Door?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4468912, member: 11300"] I suppose this is heading more into house rule territory (where if the thread is moved it will die an ignoble death with only a handful of EN World regulars to view or comment on it's own "Dying Words"). However, I'm surprised that D&D has not had a similar mechanic. The dying words plot device is perhaps a little cliche but at the same time, it would be handy to have it actually available in the rules. The main reason for this is to prevent characters dying. If a PC falls unconscious by being hit into the negatives, they are taken out of the immediate combat but hopefully will be healed up for the next one. If you take this "phase" out, I think you have to acknowledge that PC deaths are more likely to happen. You could still have a character fall to the ground and enforce a prone condition upon them I suppose - this would help, they just aren't automatically unconscious and they cannot get up from prone. In what I'm penning up, I've got something different again for what's going on when you are at 0 or negative hit points. However, for what you want, you could still have the -1hp loss each round until dead. However, even if a character is brought abruptly to -20hp, there should still be a chance for them to be able to dribble out a few last words. Perhaps a fortitude save with the DC, the amount of damage that was taken from the killing blow. If successful, they have a chance to say their dying words. Roll a d4 to determine how long they stay alive for: 1) Dead - no last words 2) ...Dead - 1 round 3) Almost Dead - 3 rounds 4) Wishing they were dead - 1 minute or longer (DM's call) Can you expand upon what you mean by Death's Door? Best Regards Herremann the Wise [/QUOTE]
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