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Dying Words (Forked Thread: Flavour First vs Game First...)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4469078" data-attributes="member: 710"><p>The dying words:</p><p>1) Characters at -1 hit points or less can still speak on their action, but they are very silent. They are otherwise unable to act and helpless. </p><p>3E: DC 10 Listen check to hear them.</p><p>4E: Perception DC 15 to hear them.</p><p>Both DC are adjusted by range.</p><p></p><p>2) The above rule is only really "useful" if there's no healer around. If there is, it is very likely the character will be up and running before his death.</p><p>3E: If a character is at -10 or less hit points, he is for all intents and purposes dead. </p><p>4E: </p><p>If a character has failed his last saving throw against death, he is for all intents and purposes dead.</p><p></p><p>For Both: </p><p>Healing powers can no longer hope to restore him, and he cannot gain benefits from temporary hit points.</p><p>as the connection between his soul and body has been severed. But there is still a remaining glimmer of life in him. For up to 1 minute per point of charisma score, the victim can still attempt to say his final words, using up his last glimmer of life. At any point during this time, the victim can speak for 1d3+CON rounds. Hearing him requires a Listen (3E)/Perception (4E) check (DC 10/15).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4469078, member: 710"] The dying words: 1) Characters at -1 hit points or less can still speak on their action, but they are very silent. They are otherwise unable to act and helpless. 3E: DC 10 Listen check to hear them. 4E: Perception DC 15 to hear them. Both DC are adjusted by range. 2) The above rule is only really "useful" if there's no healer around. If there is, it is very likely the character will be up and running before his death. 3E: If a character is at -10 or less hit points, he is for all intents and purposes dead. 4E: If a character has failed his last saving throw against death, he is for all intents and purposes dead. For Both: Healing powers can no longer hope to restore him, and he cannot gain benefits from temporary hit points. as the connection between his soul and body has been severed. But there is still a remaining glimmer of life in him. For up to 1 minute per point of charisma score, the victim can still attempt to say his final words, using up his last glimmer of life. At any point during this time, the victim can speak for 1d3+CON rounds. Hearing him requires a Listen (3E)/Perception (4E) check (DC 10/15). [/QUOTE]
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