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General Tabletop Discussion
*Dungeons & Dragons
Dynamic Combat Movement houserules
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<blockquote data-quote="aco175" data-source="post: 9638456" data-attributes="member: 27385"><p>Initial thought is that anything to make the grid combat better is cool, but adding another step for the player and DM might make things slower. Maybe if the attacker chooses the movement it speeds things up over slowing them down. I.E. the PC hits and the player moves both minis so the DM does not need to stop and think, and them move the monster mini. When the DM hits, maybe have the player move their mini (so he has choice) and the DM moves the monster.</p></blockquote><p></p>
[QUOTE="aco175, post: 9638456, member: 27385"] Initial thought is that anything to make the grid combat better is cool, but adding another step for the player and DM might make things slower. Maybe if the attacker chooses the movement it speeds things up over slowing them down. I.E. the PC hits and the player moves both minis so the DM does not need to stop and think, and them move the monster mini. When the DM hits, maybe have the player move their mini (so he has choice) and the DM moves the monster. [/QUOTE]
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