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<blockquote data-quote="FireLance" data-source="post: 5572637" data-attributes="member: 3424"><p>I had thought of doing something like this, for the martial dailies. </p><p></p><p>My intention was primarily for gameplay to more closely parallel (I hesitate to use the word "simulate") one of the main justifications for martial dailies: that they occur when the character takes advantage of opportunities for powerful attacks that arise occaionally, but not often, e.g. the target(s) happen to be standing just so, or happen to expose a particular weakness. </p><p></p><p>A minor side benefit (IMO) is that we will get to see more variety in terms of powers and abilities used, and players need to be more adaptable and (so to speak) play with the cards they are dealt. </p><p></p><p>The downside is that unless I can come up with some balancing factor, it might make the martial power source less attractive than the other options - and it's already carrying enough historical baggage that it doesn't need any new ones added to it. </p><p></p><p>If I ever decide to implement it, it will probably be along these lines: a martial character with X daily attack powers picks (X + 4) power cards (or whatever) and puts them in a pile. To prevent the player from loading up on higher level dailies, apart from 1st-level daily attack powers, no more than 2 can be of the same level. At the start of each encounter, he picks (X - U) cards from the pile, where U is the number of daily attack powers he has used since his last extended rest. Those are the powers he can use in that encounter. </p><p></p><p>The random nature of his powers would possibly be balanced by the ability to use a high-level power multiple times in the same day.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5572637, member: 3424"] I had thought of doing something like this, for the martial dailies. My intention was primarily for gameplay to more closely parallel (I hesitate to use the word "simulate") one of the main justifications for martial dailies: that they occur when the character takes advantage of opportunities for powerful attacks that arise occaionally, but not often, e.g. the target(s) happen to be standing just so, or happen to expose a particular weakness. A minor side benefit (IMO) is that we will get to see more variety in terms of powers and abilities used, and players need to be more adaptable and (so to speak) play with the cards they are dealt. The downside is that unless I can come up with some balancing factor, it might make the martial power source less attractive than the other options - and it's already carrying enough historical baggage that it doesn't need any new ones added to it. If I ever decide to implement it, it will probably be along these lines: a martial character with X daily attack powers picks (X + 4) power cards (or whatever) and puts them in a pile. To prevent the player from loading up on higher level dailies, apart from 1st-level daily attack powers, no more than 2 can be of the same level. At the start of each encounter, he picks (X - U) cards from the pile, where U is the number of daily attack powers he has used since his last extended rest. Those are the powers he can use in that encounter. The random nature of his powers would possibly be balanced by the ability to use a high-level power multiple times in the same day. [/QUOTE]
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