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Dynamic Defenses
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<blockquote data-quote="ExploderWizard" data-source="post: 7142817" data-attributes="member: 66434"><p>D&D combat is abstract. Adding defense rolls to the system while leaving mountains of accumulating hit points will produce combats that may never end. </p><p></p><p>GURPS has the dynamic you are looking for. Defenses are part of the core system but tons of hit points are not. There is also much less abstraction in combat. The single second combat round maps to blow by blow combat much better than a longer round in which more activity is assumed. In contrast, one or two really good hits with heavy melee weapon will put most character's down. If you want a game in which an individual must take a half dozen loaded crossbows pointed at them seriously regardless of "level", then GURPS is it. </p><p></p><p>At one point I thought defenses would be great for D&D too. We played a B/X campaign with a simple rule of opposed d20 rolls. A couple of high level fighters could end up battling for a couple hours or more of game time and still both be above 50% of their max hit points. It wasn't more dynamic or exciting it was exhausting. </p><p></p><p>I have come to appreciate the abstraction and simplicity of D&D for speed of play. When I want more dynamic combat action then I grab GURPS.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 7142817, member: 66434"] D&D combat is abstract. Adding defense rolls to the system while leaving mountains of accumulating hit points will produce combats that may never end. GURPS has the dynamic you are looking for. Defenses are part of the core system but tons of hit points are not. There is also much less abstraction in combat. The single second combat round maps to blow by blow combat much better than a longer round in which more activity is assumed. In contrast, one or two really good hits with heavy melee weapon will put most character's down. If you want a game in which an individual must take a half dozen loaded crossbows pointed at them seriously regardless of "level", then GURPS is it. At one point I thought defenses would be great for D&D too. We played a B/X campaign with a simple rule of opposed d20 rolls. A couple of high level fighters could end up battling for a couple hours or more of game time and still both be above 50% of their max hit points. It wasn't more dynamic or exciting it was exhausting. I have come to appreciate the abstraction and simplicity of D&D for speed of play. When I want more dynamic combat action then I grab GURPS. [/QUOTE]
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