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Dynamic Excel "Wiesbaden Charactersheet" D&D (v1.11)
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<blockquote data-quote="warderbrad" data-source="post: 4281011" data-attributes="member: 15269"><p><strong>Errors</strong></p><p></p><p>I was sent a copy of your sheet at version 1.07 and found some issues that I corrected, and I hope I made some improvements to the user interface part as well. Please give me a way to send you the modified sheet to let you look it over.</p><p></p><p>The main area that was an error was the way trained skills were being handled. As it is someone could break the sheet and get a total of +15 to a skill if a class gives that skill as a class automatic skill (rogue with thievery) and they put an x in the skill and then put a feat in skill training for that skill. The solution was to change it from three if then statements to one that used an OR.</p><p></p><p>Other than that the changes were minor but helpful like making boxes for input disappear using conditional formatting when they were not being used. And in the armor area making the list for special material only list the material that applies to the armor type you have. And on the character sheet I did a reorganization of the hit point area and made boxes for the healing surges so that users just mark off the ones they used.</p><p></p><p>Stuff like that.</p><p></p><p>BTW I got the sheet on the Heroforge Yahoo group, which is really good about finding bugs and developing excel sheets for D&D. You are more than welcome to join us there and use our people to help make your sheet better. <a href="http://games.groups.yahoo.com/group/Hero_Forge/" target="_blank">http://games.groups.yahoo.com/group/Hero_Forge/</a></p></blockquote><p></p>
[QUOTE="warderbrad, post: 4281011, member: 15269"] [b]Errors[/b] I was sent a copy of your sheet at version 1.07 and found some issues that I corrected, and I hope I made some improvements to the user interface part as well. Please give me a way to send you the modified sheet to let you look it over. The main area that was an error was the way trained skills were being handled. As it is someone could break the sheet and get a total of +15 to a skill if a class gives that skill as a class automatic skill (rogue with thievery) and they put an x in the skill and then put a feat in skill training for that skill. The solution was to change it from three if then statements to one that used an OR. Other than that the changes were minor but helpful like making boxes for input disappear using conditional formatting when they were not being used. And in the armor area making the list for special material only list the material that applies to the armor type you have. And on the character sheet I did a reorganization of the hit point area and made boxes for the healing surges so that users just mark off the ones they used. Stuff like that. BTW I got the sheet on the Heroforge Yahoo group, which is really good about finding bugs and developing excel sheets for D&D. You are more than welcome to join us there and use our people to help make your sheet better. [url]http://games.groups.yahoo.com/group/Hero_Forge/[/url] [/QUOTE]
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Dynamic Excel "Wiesbaden Charactersheet" D&D (v1.11)
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