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*Pathfinder & Starfinder
Dynamic Excel "Wiesbaden Charactersheet" D&D (v1.11)
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<blockquote data-quote="deleteme123456" data-source="post: 4379840" data-attributes="member: 65832"><p>Version 1.12c (or c.2 or something)</p><p></p><p>FIXED: Weapon proficiencies were using your simple melee proficiency for all weapons. Sadly, you're no longer all proficient with Bastard Swords.</p><p>CHANGED: Adding an "magic item bonus" to your weapon will cause that number to be picked up and added in with [W]. The "bonus damage" field will not be multiplied by the number of [W]s, so if your level 21 rogue had a +4 dagger and used Sly Flourish, you could put your charisma modifier in the bonus damage (say +6 for example), and just 2[W] for the damage dice. The damage field would calculate 2(1d4+4)+6+DEXMOD = 2d4+8+6+DEXMOD. </p><p></p><p>Worksheets changed: Attacks, Transport Attack.</p><p></p><p>(Note to author: the racial and class weapon proficiencies [for specific weapons, like the Rogue or Wizard] are not being done well and will become a nightmare to deal with when additional rulebooks are available. I would recommend expanding the table on Race/Class Overview into a full grid that has a list of the weapons, one per row, and TRUE/FALSE for racial/class proficiency... this would just be an override in case you weren't proficient with a specific class of weapons (Dwarf Rogue isn't proficient with Military Melee but is still proficient with Throwing Hammer)... I can provide an example if this is unclear).</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4379840, member: 65832"] Version 1.12c (or c.2 or something) FIXED: Weapon proficiencies were using your simple melee proficiency for all weapons. Sadly, you're no longer all proficient with Bastard Swords. CHANGED: Adding an "magic item bonus" to your weapon will cause that number to be picked up and added in with [W]. The "bonus damage" field will not be multiplied by the number of [W]s, so if your level 21 rogue had a +4 dagger and used Sly Flourish, you could put your charisma modifier in the bonus damage (say +6 for example), and just 2[W] for the damage dice. The damage field would calculate 2(1d4+4)+6+DEXMOD = 2d4+8+6+DEXMOD. Worksheets changed: Attacks, Transport Attack. (Note to author: the racial and class weapon proficiencies [for specific weapons, like the Rogue or Wizard] are not being done well and will become a nightmare to deal with when additional rulebooks are available. I would recommend expanding the table on Race/Class Overview into a full grid that has a list of the weapons, one per row, and TRUE/FALSE for racial/class proficiency... this would just be an override in case you weren't proficient with a specific class of weapons (Dwarf Rogue isn't proficient with Military Melee but is still proficient with Throwing Hammer)... I can provide an example if this is unclear). [/QUOTE]
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Dynamic Excel "Wiesbaden Charactersheet" D&D (v1.11)
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