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<blockquote data-quote="Vaxalon" data-source="post: 2010490" data-attributes="member: 789"><p>If you want to run a game that has anything at all to do with politics, this book is a MUST HAVE.</p><p></p><p>Oh. My. God.</p><p></p><p>First of all, it's a nifty 160-page hardcover for $28.95 ... a good value by modern standards.</p><p></p><p>Section 1: How does race affect politics? Magic? Political systems? It's in there. Spells and Magic items with political uses? In there.</p><p></p><p>Section 2: Crunchy bits!! "Personality" feats smack of the old "Persona" rules from WW, but they're appropriate and they allow for experience gain in a situation where experience is slow to come by. The new feats are not only well-balanced, but show an effort to pull OGC from other books, which is a darn good thing in my book. Lots of nifty, useful prestige classes. There are rules here for using influence to affect the outcome of political events. There are rules for personal interactions, debates, and influencing the votes of small committees or large bodies of people.</p><p></p><p>Section 3: This may be the best chapter in the whole book. Here we find all the stuff a DM would need to create a political campaign. In point of fact, much of the stuff in here would be useful for ANY campaign that was not primarily action-oriented. Or even if it was... or even if it wasn't a D20 game at all... heck, everyone in the world ought to read this section, whether they play RPG's or not! **hanh, hanh, hanh** (calm down, Fred, you're getting overwrought)</p><p></p><p>Appendices... gravy on the meat, icing on the cake, it's all good.</p><p></p><p>What's more (for a D20 author like myself) the OGC material is 1> Clearly labeled, 2> Clearly attributed, and 3> Useful. There's even an index of the OGC in the back of the book.</p><p></p><p>This book is going to follow me around just like my copy of the SRD. I'll be needing it daily...</p></blockquote><p></p>
[QUOTE="Vaxalon, post: 2010490, member: 789"] If you want to run a game that has anything at all to do with politics, this book is a MUST HAVE. Oh. My. God. First of all, it's a nifty 160-page hardcover for $28.95 ... a good value by modern standards. Section 1: How does race affect politics? Magic? Political systems? It's in there. Spells and Magic items with political uses? In there. Section 2: Crunchy bits!! "Personality" feats smack of the old "Persona" rules from WW, but they're appropriate and they allow for experience gain in a situation where experience is slow to come by. The new feats are not only well-balanced, but show an effort to pull OGC from other books, which is a darn good thing in my book. Lots of nifty, useful prestige classes. There are rules here for using influence to affect the outcome of political events. There are rules for personal interactions, debates, and influencing the votes of small committees or large bodies of people. Section 3: This may be the best chapter in the whole book. Here we find all the stuff a DM would need to create a political campaign. In point of fact, much of the stuff in here would be useful for ANY campaign that was not primarily action-oriented. Or even if it was... or even if it wasn't a D20 game at all... heck, everyone in the world ought to read this section, whether they play RPG's or not! **hanh, hanh, hanh** (calm down, Fred, you're getting overwrought) Appendices... gravy on the meat, icing on the cake, it's all good. What's more (for a D20 author like myself) the OGC material is 1> Clearly labeled, 2> Clearly attributed, and 3> Useful. There's even an index of the OGC in the back of the book. This book is going to follow me around just like my copy of the SRD. I'll be needing it daily... [/QUOTE]
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