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<blockquote data-quote="ExploderWizard" data-source="post: 5536499" data-attributes="member: 66434"><p>Are you quite certain the logic mishap is happening where you think it is? </p><p> </p><p>In original D&D, gaining levels meant more than just getting better at combat. Gaining fame and fortune was a reward and so was getting to become a leader of your own keep, tower, temple, or thieves guild. In fact, only one of the three original classes was combat focused. When the thief was added as a fourth class then the combat focus dropped to 25% of the available classes. </p><p> </p><p>If the game focus was on fighting monsters why add another class that was weak in combat? </p><p> </p><p>The game can be played combat heavy, medium, or light as the players desire. The <em>design</em> of the game remained exploration/ treasure hunting focused leaving those wanting to dwell on combat for a large part of game somewhat dissatisfied. This is not the fault of the game, nor does it represent a lack of forethought by the designers. </p><p> </p><p>Other game systems are designed to handle detailed tactical combat much better than D&D ever could. If heavy combat is what is called for grab a tactically rich system and go to it. </p><p> </p><p>D&D today has become such a mess because so many people are trying to get it to be too many things and its core structure which is designed for simplicity, just can't handle being pulled in so many directions.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5536499, member: 66434"] Are you quite certain the logic mishap is happening where you think it is? In original D&D, gaining levels meant more than just getting better at combat. Gaining fame and fortune was a reward and so was getting to become a leader of your own keep, tower, temple, or thieves guild. In fact, only one of the three original classes was combat focused. When the thief was added as a fourth class then the combat focus dropped to 25% of the available classes. If the game focus was on fighting monsters why add another class that was weak in combat? The game can be played combat heavy, medium, or light as the players desire. The [I]design[/I] of the game remained exploration/ treasure hunting focused leaving those wanting to dwell on combat for a large part of game somewhat dissatisfied. This is not the fault of the game, nor does it represent a lack of forethought by the designers. Other game systems are designed to handle detailed tactical combat much better than D&D ever could. If heavy combat is what is called for grab a tactically rich system and go to it. D&D today has become such a mess because so many people are trying to get it to be too many things and its core structure which is designed for simplicity, just can't handle being pulled in so many directions. [/QUOTE]
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