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E.N. Guilds Monster Hunters' Guild
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<blockquote data-quote="Wystan" data-source="post: 2676209" data-attributes="member: 21422"><p><strong>EN-Guild: Monster Hunters Guild</strong></p><p></p><p>Title: EN-Guild: Monster Hunters Guild</p><p>Price: @$5.00</p><p>Author: Aeryn Rudel</p><p></p><p>First I need to start with an apology, I got this to review about 1 month before I wrote this. I was on vacation and had other issues pop up.</p><p></p><p>Now onto the review (On a scale of 1 to 5; I will rate each section and then join them.): </p><p></p><p>Art: </p><p> Cover Art: I like this; it is an evocative picture and portrays the image of searching. I do feel that the main character in the image is too hunched over, but otherwise it is a very good image. 4</p><p> Interior Art: Slightly scarce, some re-used images (the cover is reused on page 18). However it is very nice art, not photo-realistic, but again it evokes the correct feeling and makes you more drawn to the background. 3.5</p><p>Over all Art: 4 (3.75)</p><p></p><p>Purpose: </p><p> This book is mainly a GM book, it does have a small use for players, but even if they are in the guild mentioned they should not have all of the information. The sections are well done and give the history, purpose, and plans of the guild. They explain where they would be and the normal order of the guild-houses. They also explain why there are two separate branches in an understandable way. </p><p>Overall Purpose: 4</p><p></p><p>Skill, Feats, etc:</p><p>Page 13 is of most importance to the GM in my opinion as this is the table that gives the general fees charged for monster hunting. They also have a new skill starting on page 16 that expands on the knowledge skill. The new feats are interesting and allow some diversity in fighters as well as a new 1st level feat that grants an unusual bonus. The techniques section is unusual in that it basically shows that the book cannot be used to generate an adventuring party. The Monster hunting parties have too disparate of a level difference. On average, 1 - high level, 2-5 – medium level, and 1 or more lower level as well. This does not allow for a cohesive party. </p><p>Over all Etc: 3 (due to non-compatibility with the general party system)</p><p></p><p>New Toys and Classes:</p><p></p><p> Classes: There are 2 new prestige classes added via this book and they both require membership in the monster hunter’s guild. They are the ‘Ward Thief’ and the ‘Beast Slayer of Morgannan’; they are both specialized and require an 8-skill point expenditure in the new knowledge skill presented. They do not explain how to gain the skill, as it is not by default on any class list. The ‘Ward Thief’ steals special abilities from its enemies and shares them with its allies. The ‘Beast Slayer’ gains special abilities against specific enemies. (They are also both casters in some way, the ‘Ward Thief’ granting bonus to existing classes and the ‘Beast Slayer’ having it’s own progression.)</p><p>Overall Classes: 3 (Due to specialized nature and usefulness)</p><p></p><p> Toys/Magic: 3 new spells, 3 new items, 1 new weapon property, 1 new god, and 1 artifact. </p><p> Spells: 1 Divine, 1 Arcane, 1 Shared, all lvl 3 or less. These are unique utility spells, 1 that stops things from wanting to eat you, and 2 that assist in capture of things. </p><p>Overall Spells: 4 (uniqueness)</p><p></p><p> Items: 1 Armor, 1 ring, 1 staff. Nothing really new here. The prices, while correct are too high for the bonus’s granted. I like the ideas, but they are basically just items built with old ideas.</p><p>Overall Items: 2.5</p><p></p><p> Weapon Property: Lesser Bane, a cheaper Bane property that falls under a lower price structure. Interesting, but almost seems like it was built for the character that wants bane, but not at banes price. </p><p>Overall Weapon Properties: 2 (sort of new idea, not ground breaking)</p><p></p><p> Artifacts: Special set of books that confer a bonus to a set of skills and abilities for a limited time. They are re-usable and non-depleting. </p><p>Overall Artifacts: 4.5 (interesting way to add bonus’s for studying)</p><p></p><p> New Deity: Morgannan, the one mentioned in the new prestige class. Strange take on a deity. Seems specially created for the monster hunter’s guild, as its portfolio is the following: “The eradication of evil monsters, hunting, the Monster Hunters’ guild”. The temples are the guildhalls, the priests are guild members, they do mention that a small number of followers do not belong to the guild. </p><p>Overall New Deity: 3(un-original)</p><p></p><p>Conclusion: As weird as it seems, I loved this book. I feel it has a lot of Story and could be made into a workable guild for the players to be with. It would be like a special mercenary troupe that allows them to contract out to kill beasties and such. I personally give it a 5 for enjoyment.</p><p>Personal Rating: 5</p><p></p><p>Overall Score: 3 (3.25)</p></blockquote><p></p>
[QUOTE="Wystan, post: 2676209, member: 21422"] [b]EN-Guild: Monster Hunters Guild[/b] Title: EN-Guild: Monster Hunters Guild Price: @$5.00 Author: Aeryn Rudel First I need to start with an apology, I got this to review about 1 month before I wrote this. I was on vacation and had other issues pop up. Now onto the review (On a scale of 1 to 5; I will rate each section and then join them.): Art: Cover Art: I like this; it is an evocative picture and portrays the image of searching. I do feel that the main character in the image is too hunched over, but otherwise it is a very good image. 4 Interior Art: Slightly scarce, some re-used images (the cover is reused on page 18). However it is very nice art, not photo-realistic, but again it evokes the correct feeling and makes you more drawn to the background. 3.5 Over all Art: 4 (3.75) Purpose: This book is mainly a GM book, it does have a small use for players, but even if they are in the guild mentioned they should not have all of the information. The sections are well done and give the history, purpose, and plans of the guild. They explain where they would be and the normal order of the guild-houses. They also explain why there are two separate branches in an understandable way. Overall Purpose: 4 Skill, Feats, etc: Page 13 is of most importance to the GM in my opinion as this is the table that gives the general fees charged for monster hunting. They also have a new skill starting on page 16 that expands on the knowledge skill. The new feats are interesting and allow some diversity in fighters as well as a new 1st level feat that grants an unusual bonus. The techniques section is unusual in that it basically shows that the book cannot be used to generate an adventuring party. The Monster hunting parties have too disparate of a level difference. On average, 1 - high level, 2-5 – medium level, and 1 or more lower level as well. This does not allow for a cohesive party. Over all Etc: 3 (due to non-compatibility with the general party system) New Toys and Classes: Classes: There are 2 new prestige classes added via this book and they both require membership in the monster hunter’s guild. They are the ‘Ward Thief’ and the ‘Beast Slayer of Morgannan’; they are both specialized and require an 8-skill point expenditure in the new knowledge skill presented. They do not explain how to gain the skill, as it is not by default on any class list. The ‘Ward Thief’ steals special abilities from its enemies and shares them with its allies. The ‘Beast Slayer’ gains special abilities against specific enemies. (They are also both casters in some way, the ‘Ward Thief’ granting bonus to existing classes and the ‘Beast Slayer’ having it’s own progression.) Overall Classes: 3 (Due to specialized nature and usefulness) Toys/Magic: 3 new spells, 3 new items, 1 new weapon property, 1 new god, and 1 artifact. Spells: 1 Divine, 1 Arcane, 1 Shared, all lvl 3 or less. These are unique utility spells, 1 that stops things from wanting to eat you, and 2 that assist in capture of things. Overall Spells: 4 (uniqueness) Items: 1 Armor, 1 ring, 1 staff. Nothing really new here. The prices, while correct are too high for the bonus’s granted. I like the ideas, but they are basically just items built with old ideas. Overall Items: 2.5 Weapon Property: Lesser Bane, a cheaper Bane property that falls under a lower price structure. Interesting, but almost seems like it was built for the character that wants bane, but not at banes price. Overall Weapon Properties: 2 (sort of new idea, not ground breaking) Artifacts: Special set of books that confer a bonus to a set of skills and abilities for a limited time. They are re-usable and non-depleting. Overall Artifacts: 4.5 (interesting way to add bonus’s for studying) New Deity: Morgannan, the one mentioned in the new prestige class. Strange take on a deity. Seems specially created for the monster hunter’s guild, as its portfolio is the following: “The eradication of evil monsters, hunting, the Monster Hunters’ guild”. The temples are the guildhalls, the priests are guild members, they do mention that a small number of followers do not belong to the guild. Overall New Deity: 3(un-original) Conclusion: As weird as it seems, I loved this book. I feel it has a lot of Story and could be made into a workable guild for the players to be with. It would be like a special mercenary troupe that allows them to contract out to kill beasties and such. I personally give it a 5 for enjoyment. Personal Rating: 5 Overall Score: 3 (3.25) [/QUOTE]
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