Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
E.N. Mini-Games - With A Bullet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tinner" data-source="post: 2596635" data-attributes="member: 19667"><p><strong>With a Bullet: A Gun-Fu Adventure</strong></p><p><strong>Author</strong>: Corey Reid</p><p><strong>Publisher</strong>: EN Publishing</p><p><strong>Format</strong>: Fully bookmarked b&w PDF, with color cover</p><p><strong>Size</strong>: 17 pages</p><p><strong>Price</strong>: $0.99</p><p><strong>What you get</strong>: One PDF file</p><p></p><p><strong>Note</strong>: This review was completed using a copy provided as part of <a href="http://www.enworld.org/showthread.php?t=147128" target="_blank"> The Big E.N. Publishing Summer Release and Review Redux!</a></p><p></p><p>It has been said that there are two types of good game masters. Those that are complete control freaks - the kind that meticulously track every aspect of their game and swamp the players with detail. And then there are the Gm’s that are masters of winging it. They do very little planning, and run a freeform, devil-may-care kind of game where putting on a good show is at least as important as good planning.</p><p>That second kind of GM is going to have a real field day running With a Bullet, the first adventure released for the En Publishing mini-game Gun-Fu.</p><p></p><p>As is fitting for an adventure for a very quirky game, With a Bullet is a very quirky adventure. Never mind those adventures that offer multiple hooks and scaling advice for GM’s to manipulate the adventure to fit their campaign. With a Bullet dispense with such formalities, and gets right into what the Gun-Fu system does best – action!</p><p></p><p>The entire adventure can be, and is succinctly summed up very few words.. To quote Reid’s introduction “Our heroes find themselves in a taxicab on a crowded street in a troubled nation. They have entered into an agreement to smuggle medical supplies to a local dealer named Tony, and so far all has gone well. All ceases to go well.”</p><p>There’s a little more than that. But in essence, that’s the sum of the plot. Clearly, the GM is going to be called on to flesh this adventure out with more details.</p><p>Ad honestly, that’s a good thing. Gun-Fu is a mini-game. It’s a bare-bones framework for telling a specific kind of story. It’s not the kind of game that requires intricately detailed adventures, because each Gm is probably going to build a different style of game. From this initial setup, it’s easy to see that With a Bullet can accommodate man styles of game. He PC’s could all be gangsters and underworld types, or they could just as easily be undercover police. This adventure could take place in Hong Kong, Singapore, Taiwan, or any other setting. By keeping details to a bare minimum, Reid has ensured that With a Bullet can be enjoyed by the widest variety of groups possible.</p><p></p><p>The adventure itself consists of a series of six encounters that can be run in almost any order. The initial complication to the smuggling job introduced in the setup is brilliant. The PC’s are minding their own business in a taxicab, ready to make their illicit delivery, when a rogue terrorist tosses an explosive device in the window of their cab. In some games, that kind of setup would feel like a railroad. It would seem like a cheap attempt to kill PC’s and destroy their gear. In a Gun-Fu game, it’s a perfectly valid start to the action. With the Gun-Fu damage save system, this early in the game, before PC’s have exhausted their Panache Points, they are likely to be able to walk away from even a ground zero explosion. And the genre is rife with characters that burn through weapon after weapon. This isn’t D&D where every +1 sword is ruthlessly hoarded. This is Gun-Fu where shell casings rain like water, and a duffel bag full of guns is standard equipment. It’s a novel way to start a game, and it works.</p><p></p><p>Without spoiling the adventure, suffice it to say that the remaining encounters are all quite similar, and just as in genre. There are the usual double-crosses and betrayals, plenty of gun battles, mistaken identity and much more. The encounters are all appropriate for the recommended 5th level characters.</p><p>The only encounter that left me cold was Smash & Grab, which sees the PC’s attacked while shopping. For some unknown reason, military forces decide that firing a machine gun at some shoppers sounds like a great idea, and proceed to do so. Don’t get me wrong, it’s a great scene, full of action and explosions. But it doesn’t do much to advance what little plot the adventure has. Furthermore players being what they are, they’re likely to want to take the military machine gun for themselves. It’s a potentially game-breaking weapon that will either badly weaken the PC’s if they fight and lose, or greatly strengthen the PC’s if they somehow manage to abscond with the big gun.</p><p></p><p>The adventure concludes in inimitable Gun-Fu style with a gunfight to the death onboard a cargo ship. As befits a violent mini-game, this final chapter is appropriately titled “And Then Everyone Dies”</p><p></p><p><strong>Conclusion</strong>: With a Bullet does a good job of illustrating the kinds of action-packed adventures that the Gun-Fu mini-game was designed to tell. The adventure itself is left wide open and absolutely will require some serious “winging it” to be playable for any group. I see this as a strength, rather than a weakness. Considering that this adventure is the same size as the Gun-Fu mini-game itself, the price is definitely right, and for a GM who needs a little more help designing adventures that fit the genre, With a Bullet is right on target.</p></blockquote><p></p>
[QUOTE="Tinner, post: 2596635, member: 19667"] [b]With a Bullet: A Gun-Fu Adventure[/b] [b]Author[/b]: Corey Reid [b]Publisher[/b]: EN Publishing [b]Format[/b]: Fully bookmarked b&w PDF, with color cover [b]Size[/b]: 17 pages [b]Price[/b]: $0.99 [b]What you get[/b]: One PDF file [b]Note[/b]: This review was completed using a copy provided as part of [url=http://www.enworld.org/showthread.php?t=147128] The Big E.N. Publishing Summer Release and Review Redux![/url] It has been said that there are two types of good game masters. Those that are complete control freaks - the kind that meticulously track every aspect of their game and swamp the players with detail. And then there are the Gm’s that are masters of winging it. They do very little planning, and run a freeform, devil-may-care kind of game where putting on a good show is at least as important as good planning. That second kind of GM is going to have a real field day running With a Bullet, the first adventure released for the En Publishing mini-game Gun-Fu. As is fitting for an adventure for a very quirky game, With a Bullet is a very quirky adventure. Never mind those adventures that offer multiple hooks and scaling advice for GM’s to manipulate the adventure to fit their campaign. With a Bullet dispense with such formalities, and gets right into what the Gun-Fu system does best – action! The entire adventure can be, and is succinctly summed up very few words.. To quote Reid’s introduction “Our heroes find themselves in a taxicab on a crowded street in a troubled nation. They have entered into an agreement to smuggle medical supplies to a local dealer named Tony, and so far all has gone well. All ceases to go well.” There’s a little more than that. But in essence, that’s the sum of the plot. Clearly, the GM is going to be called on to flesh this adventure out with more details. Ad honestly, that’s a good thing. Gun-Fu is a mini-game. It’s a bare-bones framework for telling a specific kind of story. It’s not the kind of game that requires intricately detailed adventures, because each Gm is probably going to build a different style of game. From this initial setup, it’s easy to see that With a Bullet can accommodate man styles of game. He PC’s could all be gangsters and underworld types, or they could just as easily be undercover police. This adventure could take place in Hong Kong, Singapore, Taiwan, or any other setting. By keeping details to a bare minimum, Reid has ensured that With a Bullet can be enjoyed by the widest variety of groups possible. The adventure itself consists of a series of six encounters that can be run in almost any order. The initial complication to the smuggling job introduced in the setup is brilliant. The PC’s are minding their own business in a taxicab, ready to make their illicit delivery, when a rogue terrorist tosses an explosive device in the window of their cab. In some games, that kind of setup would feel like a railroad. It would seem like a cheap attempt to kill PC’s and destroy their gear. In a Gun-Fu game, it’s a perfectly valid start to the action. With the Gun-Fu damage save system, this early in the game, before PC’s have exhausted their Panache Points, they are likely to be able to walk away from even a ground zero explosion. And the genre is rife with characters that burn through weapon after weapon. This isn’t D&D where every +1 sword is ruthlessly hoarded. This is Gun-Fu where shell casings rain like water, and a duffel bag full of guns is standard equipment. It’s a novel way to start a game, and it works. Without spoiling the adventure, suffice it to say that the remaining encounters are all quite similar, and just as in genre. There are the usual double-crosses and betrayals, plenty of gun battles, mistaken identity and much more. The encounters are all appropriate for the recommended 5th level characters. The only encounter that left me cold was Smash & Grab, which sees the PC’s attacked while shopping. For some unknown reason, military forces decide that firing a machine gun at some shoppers sounds like a great idea, and proceed to do so. Don’t get me wrong, it’s a great scene, full of action and explosions. But it doesn’t do much to advance what little plot the adventure has. Furthermore players being what they are, they’re likely to want to take the military machine gun for themselves. It’s a potentially game-breaking weapon that will either badly weaken the PC’s if they fight and lose, or greatly strengthen the PC’s if they somehow manage to abscond with the big gun. The adventure concludes in inimitable Gun-Fu style with a gunfight to the death onboard a cargo ship. As befits a violent mini-game, this final chapter is appropriately titled “And Then Everyone Dies” [b]Conclusion[/b]: With a Bullet does a good job of illustrating the kinds of action-packed adventures that the Gun-Fu mini-game was designed to tell. The adventure itself is left wide open and absolutely will require some serious “winging it” to be playable for any group. I see this as a strength, rather than a weakness. Considering that this adventure is the same size as the Gun-Fu mini-game itself, the price is definitely right, and for a GM who needs a little more help designing adventures that fit the genre, With a Bullet is right on target. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
E.N. Mini-Games - With A Bullet
Top