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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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[E.N.Pub] Mechamancy!
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<blockquote data-quote="RangerWickett" data-source="post: 2438198" data-attributes="member: 63"><p>It's more like a prequel. Mechamancy is 'clockpunk,' as opposed to 'steampunk,' but a lot of the non-rules advice from Steam & Steel can still apply to the mechanical revolution as opposed to the steam revolution. Thing is, Steam & Steel already covered a lot of ground, so we didn't go so much into the world-building effects of technology.</p><p></p><p>Also the design team was completely different, and I'm a bit picky as an editor, so I guided Robert Sullivan (Grumpy Celt, the author) toward a slightly less realistic ruleset (e.g., I asked him to take out some rules on machine maintenance and remove a skill that was necessary to operate some machines).</p><p></p><p>Robert was much more familiar with S&S than I was. I tried to simplify some things that were from S&S, like the malfunction table and maintenance checks. I hope I didn't make him make too many changes that it disappoints S&S fans.</p><p></p><p>It's probably best to think of Mechamancy as another take on the combination of magic and technology, rather than as a sequel or prequel to Steam & Steel. There are similarities, and if I could start over from the beginning, I would have kept a copy of S&S open to make sure we stayed consistent whenever it would work. But where Steam & Steel has the feel of "powerful industry and the strength of science" with lots of sample devices, Mechamancy appeals more to tinkerers, since you get to make your own devices with ease.</p><p></p><p>Also, it's fun to have an item with a Craft check DC in the low hundreds.</p><p></p><p>Just so you know, I'm currently collaborating with another author on a third possible way of looking at magic interacting with technology (in this case, they're opposed, and you have to purify mechanical devices, removing latent magic to make them work). I like all three books, but they serve different purposes.</p><p></p><p>Of course, I encourage people to give us a review of the book. I'm sure the author would be very interested to hear how his work is being received.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2438198, member: 63"] It's more like a prequel. Mechamancy is 'clockpunk,' as opposed to 'steampunk,' but a lot of the non-rules advice from Steam & Steel can still apply to the mechanical revolution as opposed to the steam revolution. Thing is, Steam & Steel already covered a lot of ground, so we didn't go so much into the world-building effects of technology. Also the design team was completely different, and I'm a bit picky as an editor, so I guided Robert Sullivan (Grumpy Celt, the author) toward a slightly less realistic ruleset (e.g., I asked him to take out some rules on machine maintenance and remove a skill that was necessary to operate some machines). Robert was much more familiar with S&S than I was. I tried to simplify some things that were from S&S, like the malfunction table and maintenance checks. I hope I didn't make him make too many changes that it disappoints S&S fans. It's probably best to think of Mechamancy as another take on the combination of magic and technology, rather than as a sequel or prequel to Steam & Steel. There are similarities, and if I could start over from the beginning, I would have kept a copy of S&S open to make sure we stayed consistent whenever it would work. But where Steam & Steel has the feel of "powerful industry and the strength of science" with lots of sample devices, Mechamancy appeals more to tinkerers, since you get to make your own devices with ease. Also, it's fun to have an item with a Craft check DC in the low hundreds. Just so you know, I'm currently collaborating with another author on a third possible way of looking at magic interacting with technology (in this case, they're opposed, and you have to purify mechanical devices, removing latent magic to make them work). I like all three books, but they serve different purposes. Of course, I encourage people to give us a review of the book. I'm sure the author would be very interested to hear how his work is being received. [/QUOTE]
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