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[E.N.Pub] Powers that Be - City Council!
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<blockquote data-quote="HellHound" data-source="post: 1293799" data-attributes="member: 3397"><p>From the PDF, page 55:</p><p></p><p><em>This book assumes that a few things are true about the city. If these are not true of the city where you use this product, you will need to make some changes to make it fit in.</em></p><p><em></em></p><p><em>The city is assumed to be a coastal city, and a trading center. It has some manufacturing, but the primary function of the city is to exchange goods. If you change the mix, you may want to change the balance between the merchant houses and the craft guilds; make one or two of the merchants into masters of crafting guilds.</em></p><p><em></em></p><p><em>The city is assumed to me mostly human, with a few other races here and there. If there are numerous other races in the city, you may need to explain why all of the members of the council are human; on the other hand, it wouldnt be much of a stretch to say that someone like Guildmaster Laretta is a Gnome, or Dame Colanto is a Half-elf.</em></p><p><em></em></p><p><em>The culture is assumed to be only slightly patriarchal; men occupy a majority of the positions of power, but there is little to no censure of a woman who decides to pursue a career in business or government. In a more patriarchal environment, you may want to add reasons why the female members of the council are there.</em></p><p><em></em></p><p><em>The general climate of the city is assumed to be basically peaceful, with no significant outside threats. If there were threats from outside, it is likely that the council members would put aside their differences and work together more efficiently than they do.</em></p><p></p><p>---</p><p></p><p>The actual city size is not referenced directly, as the city council could fit any city from the smallest to the largest. The size of each councilperson's entourage and organization will obviously vary based on the size of the setting they are in.</p><p></p><p>I've already started using this council for my "Adventure Path" city from Dungeon magazine (which I had to adapt a bit from the city of Cauldron as presented in the modules - making it more like the city of Sanctuary from the Thieve's World books).</p></blockquote><p></p>
[QUOTE="HellHound, post: 1293799, member: 3397"] From the PDF, page 55: [i]This book assumes that a few things are true about the city. If these are not true of the city where you use this product, you will need to make some changes to make it fit in. The city is assumed to be a coastal city, and a trading center. It has some manufacturing, but the primary function of the city is to exchange goods. If you change the mix, you may want to change the balance between the merchant houses and the craft guilds; make one or two of the merchants into masters of crafting guilds. The city is assumed to me mostly human, with a few other races here and there. If there are numerous other races in the city, you may need to explain why all of the members of the council are human; on the other hand, it wouldnt be much of a stretch to say that someone like Guildmaster Laretta is a Gnome, or Dame Colanto is a Half-elf. The culture is assumed to be only slightly patriarchal; men occupy a majority of the positions of power, but there is little to no censure of a woman who decides to pursue a career in business or government. In a more patriarchal environment, you may want to add reasons why the female members of the council are there. The general climate of the city is assumed to be basically peaceful, with no significant outside threats. If there were threats from outside, it is likely that the council members would put aside their differences and work together more efficiently than they do.[/i] --- The actual city size is not referenced directly, as the city council could fit any city from the smallest to the largest. The size of each councilperson's entourage and organization will obviously vary based on the size of the setting they are in. I've already started using this council for my "Adventure Path" city from Dungeon magazine (which I had to adapt a bit from the city of Cauldron as presented in the modules - making it more like the city of Sanctuary from the Thieve's World books). [/QUOTE]
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