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E.N.Worlders help me make my non-human cities.Please.
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<blockquote data-quote="Hand of Evil" data-source="post: 1936716" data-attributes="member: 371"><p>Population would be about the same as a human city for the most part, if the race was on the decline I would say you would never have a size over X. </p><p></p><p>As far as look and feel go? </p><p></p><p>I tend to go open and green for elven cities, following the lay of the land, houses do not have sharp angles but more curves. Roads tend to have waterways, streams. </p><p></p><p>Dwarf's are business and stone, ordered and thought out with a lot of stone work. You will find alike businesses in side by side, metal works will be by a forge and a mine not by a meat market. The city would not ugly, use of stone color and shape would be important. </p><p></p><p>Orcs/goblins would not really have cities of their own but would take over what they won, and would soon fall into disrepair and ugliness.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 1936716, member: 371"] Population would be about the same as a human city for the most part, if the race was on the decline I would say you would never have a size over X. As far as look and feel go? I tend to go open and green for elven cities, following the lay of the land, houses do not have sharp angles but more curves. Roads tend to have waterways, streams. Dwarf's are business and stone, ordered and thought out with a lot of stone work. You will find alike businesses in side by side, metal works will be by a forge and a mine not by a meat market. The city would not ugly, use of stone color and shape would be important. Orcs/goblins would not really have cities of their own but would take over what they won, and would soon fall into disrepair and ugliness. [/QUOTE]
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E.N.Worlders help me make my non-human cities.Please.
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