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E-Tools: Anyone Sharing Custom Files?
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<blockquote data-quote="Glyfair" data-source="post: 1332077" data-attributes="member: 53"><p>You'll find that the internet is a different place now than when the Core Rules products were out. At the time, when you made a copy and shared it, a few gaming groups could make use of it. Now, if you make a copy and share it, it's probable a majority of gaming groups can make use of it (or something close). </p><p></p><p>The number of people who can, and do, access the internet has grown significantly. The people who use it, also use it more often. It's a simple matter that it's a larger audience out there.</p><p></p><p>So, before if you created a data set for a product (let's say the Forgotten Realms base set) and share it, a few sales could be lost. Now if you create a data set and share it, many sales could be lost. </p><p></p><p>I also suspect that the reason you didn't see data sets created and sold for Core Rules is because it wasn't profitable. There wasn't a large enough audience on the internet to make a profit and sales through stores would have too many logistical problems to be profitable. Now, it is large enough to be profitable. Plus, technological breakthroughs have made it practical to sell larger products because of increased download speeds (remember the standard when Core Rules 2.0 was released was 14,400 or slower).</p><p></p><p>I strongly suspect that there are many more concerns about copyright violations, even without discussing the internet directly, because of the expansion of the internet. File sharing has seriously increased the concern because it means many more people can possess a product without paying for it.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 1332077, member: 53"] You'll find that the internet is a different place now than when the Core Rules products were out. At the time, when you made a copy and shared it, a few gaming groups could make use of it. Now, if you make a copy and share it, it's probable a majority of gaming groups can make use of it (or something close). The number of people who can, and do, access the internet has grown significantly. The people who use it, also use it more often. It's a simple matter that it's a larger audience out there. So, before if you created a data set for a product (let's say the Forgotten Realms base set) and share it, a few sales could be lost. Now if you create a data set and share it, many sales could be lost. I also suspect that the reason you didn't see data sets created and sold for Core Rules is because it wasn't profitable. There wasn't a large enough audience on the internet to make a profit and sales through stores would have too many logistical problems to be profitable. Now, it is large enough to be profitable. Plus, technological breakthroughs have made it practical to sell larger products because of increased download speeds (remember the standard when Core Rules 2.0 was released was 14,400 or slower). I strongly suspect that there are many more concerns about copyright violations, even without discussing the internet directly, because of the expansion of the internet. File sharing has seriously increased the concern because it means many more people can possess a product without paying for it. [/QUOTE]
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