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<blockquote data-quote="drothgery" data-source="post: 328390" data-attributes="member: 360"><p>Note that I haven't seen PCGen or e-Tools, and I have built character generators for older editions of D&D. Right now I think that a pencil and paper works well enough for my needs, especially since half the characters I create are for d20 Wheel of Time rather than D&D, so I haven't bought E-Tools.</p><p></p><p>I haven't gone near PCGen because I have a much more strict understanding of IP law than the PCGen team does. </p><p></p><p>I did get a little jargon-heavy. but to sum up...</p><p></p><p>1) The 'best' tools for building the kind of program E-Tools is and what Fluid actually used probably aren't the same, because the best tools for what Fluid usually does (games) aren't the same as the best tools for building boring-looking business apps. And it takes <em>time</em> to switch tools, no matter how good you are at programming.</p><p></p><p>2) Testing is a pain. Ensuring that a program works well on the absolutely huge variety of PCs out there is difficult even for the simplest of programs.</p><p></p><p>3) Building installation routines is a form of torture.</p><p></p><p>4) Getting something that works for you up to commercial quality is a lot more work than you think.</p><p></p><p>5) Moving targets really slow you down.</p></blockquote><p></p>
[QUOTE="drothgery, post: 328390, member: 360"] Note that I haven't seen PCGen or e-Tools, and I have built character generators for older editions of D&D. Right now I think that a pencil and paper works well enough for my needs, especially since half the characters I create are for d20 Wheel of Time rather than D&D, so I haven't bought E-Tools. I haven't gone near PCGen because I have a much more strict understanding of IP law than the PCGen team does. I did get a little jargon-heavy. but to sum up... 1) The 'best' tools for building the kind of program E-Tools is and what Fluid actually used probably aren't the same, because the best tools for what Fluid usually does (games) aren't the same as the best tools for building boring-looking business apps. And it takes [i]time[/i] to switch tools, no matter how good you are at programming. 2) Testing is a pain. Ensuring that a program works well on the absolutely huge variety of PCs out there is difficult even for the simplest of programs. 3) Building installation routines is a form of torture. 4) Getting something that works for you up to commercial quality is a lot more work than you think. 5) Moving targets really slow you down. [/QUOTE]
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