Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
E-Tools Preview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EricNoah" data-source="post: 216646" data-attributes="member: 4"><p>First, there is at least one area of the core rules that is not really supported by Etools -- and that is monster templates. There is no one-click templating, and that's definitely a weakness. You can "sort of" do it by opening an existing .rac file and tweaking it, that works pretty well except that some templates (notably Vampire) also change your type, and you can't do that when editing a .rac file. But I used it to make fiendish stirges of Xvim (two templates there) for my campaign, for instance, and that worked out fairly well. </p><p></p><p>Now to customizing: Some of the customizing is "fully functional" -- a new weapon, new armor, new spell, new language, new skill, for instance, will act just like a core one. But some of the customizing is "text only" in a sense. That's the case with feats. You can give the feat a name, determine some kinds of prerequisites, give it a description, categorize it (metamagic, etc. if necessary), but the feat will have no impact on your stats. So, for instance, I added the Dash feat from Song & Silence for my rogue character -- it appears on my list of feats but does not change my speed. There are just too many crazy things that a feat could do, I guess. The "text only" customizing includes feats, magic items (new magic weapons and armors and shields do have functional enhancement bonuses though), and domains (custom domains can be assigned to a god, and can have spells assigned, but domain abilities are "text only"). </p><p></p><p>All is not lost, however. Let's take feats for example. There are a number of ways to "trick" Etools into calculating various bonuses and penalties associated with custom feats. If you have created a feat that improves initiative, saving throws, or armor class, you can manually adjust these stats on the Stats screen of the Character Generator for a character knowing the custom feat. If you have created a feat that improves one of the six attributes or grants bonus hit points, you can manually adjust that on the Adjust Stats screen. If you have created a feat that provides a bonus to a skill, "overspend" the necessary skill points on the Skills screen. All of these user-adjusted statistics will appear on the DM screen, so you'll need to be able to justify these adjustments to your DM. If your custom feat impacts some other facet of your character, you will need to make a note of it on your character sheet.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 216646, member: 4"] First, there is at least one area of the core rules that is not really supported by Etools -- and that is monster templates. There is no one-click templating, and that's definitely a weakness. You can "sort of" do it by opening an existing .rac file and tweaking it, that works pretty well except that some templates (notably Vampire) also change your type, and you can't do that when editing a .rac file. But I used it to make fiendish stirges of Xvim (two templates there) for my campaign, for instance, and that worked out fairly well. Now to customizing: Some of the customizing is "fully functional" -- a new weapon, new armor, new spell, new language, new skill, for instance, will act just like a core one. But some of the customizing is "text only" in a sense. That's the case with feats. You can give the feat a name, determine some kinds of prerequisites, give it a description, categorize it (metamagic, etc. if necessary), but the feat will have no impact on your stats. So, for instance, I added the Dash feat from Song & Silence for my rogue character -- it appears on my list of feats but does not change my speed. There are just too many crazy things that a feat could do, I guess. The "text only" customizing includes feats, magic items (new magic weapons and armors and shields do have functional enhancement bonuses though), and domains (custom domains can be assigned to a god, and can have spells assigned, but domain abilities are "text only"). All is not lost, however. Let's take feats for example. There are a number of ways to "trick" Etools into calculating various bonuses and penalties associated with custom feats. If you have created a feat that improves initiative, saving throws, or armor class, you can manually adjust these stats on the Stats screen of the Character Generator for a character knowing the custom feat. If you have created a feat that improves one of the six attributes or grants bonus hit points, you can manually adjust that on the Adjust Stats screen. If you have created a feat that provides a bonus to a skill, "overspend" the necessary skill points on the Skills screen. All of these user-adjusted statistics will appear on the DM screen, so you'll need to be able to justify these adjustments to your DM. If your custom feat impacts some other facet of your character, you will need to make a note of it on your character sheet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
E-Tools Preview
Top