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E-Tools software? worth it?
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<blockquote data-quote="MerakSpielman" data-source="post: 1362951" data-attributes="member: 7464"><p>Custom races are generally pretty easy, as long as they don't have really off-the-wall special abilities. Inherent plusses and minueses to ability scores enter in just fine, as well as any special ability that mimics an existing ability of any race or monster. You can add new special abilities, but if it does something that hasn't been done before and affects numbers in some way (a race that inherently gets +3 to hit with longbows, when using silver arrows, for instance) don't expect to be able to get the numbers to filter through. I entered in my homebrew half-drow with no trouble. This uses the same editor for creating new monsters - it treats all monsters as races.</p><p> </p><p>New classes will require E-Tools Helper, but can be made with a minimum of fuss. The same limitation on abilities applies - you can enter in anything you want, but don't expect complicated bonuses and penalties to filter through. I have entered in a variety of PrCs from varied sources and done pretty well, but I tried to enter in Dragon Disciple and couldn't find any way to indicate the increase in HD size. Additional core classes are enterable as well.</p><p> </p><p>(edit: Note: If I had instead purchased the Tome and Blood data set, the Dragon Disciple would have worked, and all the problems I had would have been hard-coded into Etools. Adding spatbooks also adds to the list of abilities you can add - and that will work properly - for your races and feats.)</p><p> </p><p>Feats are pretty easy to enter into the core program. You can set the requirements to be whatever you like, set the feats to apply to weapons (a la Weapon Focus), have them add bonuses to skills, etc... Again, what you can have a feat do as far as modifying existing numbers on your sheet is limited. I entered in all the feats from the BoVD and had minimal trouble, though there was no way to select "Vile" as the feat type - they all ended up "General."</p><p> </p><p>Spells are very easy to add, though time consuming. Basically you just fill out a form, select which classes gain access to the spell at which level, and you're done.</p><p> </p><p>New skills can be added. I haven't messed with this because you get few enough skill points as it is, without adding more skills. You can pick what classes get it as a class skill, cross-class, make it a knowledge/profession/craft skill, whatever.</p><p> </p><p>Templates: Not currently supported. The typical work-around is to create a new race that possesses the traits of the template and use that instead. CMP is working on adding template support soon, and they have been very good about keeping their promises (if not their exact schedules).</p><p> </p><p>New monsters function as new races. Just don't add class levels.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1362951, member: 7464"] Custom races are generally pretty easy, as long as they don't have really off-the-wall special abilities. Inherent plusses and minueses to ability scores enter in just fine, as well as any special ability that mimics an existing ability of any race or monster. You can add new special abilities, but if it does something that hasn't been done before and affects numbers in some way (a race that inherently gets +3 to hit with longbows, when using silver arrows, for instance) don't expect to be able to get the numbers to filter through. I entered in my homebrew half-drow with no trouble. This uses the same editor for creating new monsters - it treats all monsters as races. New classes will require E-Tools Helper, but can be made with a minimum of fuss. The same limitation on abilities applies - you can enter in anything you want, but don't expect complicated bonuses and penalties to filter through. I have entered in a variety of PrCs from varied sources and done pretty well, but I tried to enter in Dragon Disciple and couldn't find any way to indicate the increase in HD size. Additional core classes are enterable as well. (edit: Note: If I had instead purchased the Tome and Blood data set, the Dragon Disciple would have worked, and all the problems I had would have been hard-coded into Etools. Adding spatbooks also adds to the list of abilities you can add - and that will work properly - for your races and feats.) Feats are pretty easy to enter into the core program. You can set the requirements to be whatever you like, set the feats to apply to weapons (a la Weapon Focus), have them add bonuses to skills, etc... Again, what you can have a feat do as far as modifying existing numbers on your sheet is limited. I entered in all the feats from the BoVD and had minimal trouble, though there was no way to select "Vile" as the feat type - they all ended up "General." Spells are very easy to add, though time consuming. Basically you just fill out a form, select which classes gain access to the spell at which level, and you're done. New skills can be added. I haven't messed with this because you get few enough skill points as it is, without adding more skills. You can pick what classes get it as a class skill, cross-class, make it a knowledge/profession/craft skill, whatever. Templates: Not currently supported. The typical work-around is to create a new race that possesses the traits of the template and use that instead. CMP is working on adding template support soon, and they have been very good about keeping their promises (if not their exact schedules). New monsters function as new races. Just don't add class levels. [/QUOTE]
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