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E-Tools: When creating monster, it only generates .rac file..
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<blockquote data-quote="EricNoah" data-source="post: 321401" data-attributes="member: 4"><p>That's a bug -- I believe the workaround posted was that for some reason the Char Gen is looking in the Core/Races folder and not looking correctly into the User/Races folder. I think you can place a copy of your .rac file in Core/Races and it will work for you. Let me try ...</p><p></p><p>Yep, that worked. I copied a file Vampire, Human.rac from my User/Races to Core/Races and the generator works fine that way. The problem, now, is that race appears twice (once in the A-Z list for the core/MM races and once at the end of that list with the custom races) -- so just be sure to pick the right one when generating. </p><p></p><p>Note that this is a temporary fix until the patch comes out.</p><p></p><p>Sample:</p><p></p><p>Sorte (1): Male Vampire, Human Rog5; Medium Undead ; HD 5d6 (Rogue); hp 30; Init +9; Spd 30; AC 25; Atk +7 base melee, +8 base ranged; +7 (1d6+6, Slam); +8 (1d6+4, Rapier, Masterwork); +9 (1d6+1, Mighty composite shortbow +1, Masterwork); SA: Domination (Su), Energy drain (Su), Blood drain (Ex), Children of the night (Su), Create spawn (Su); SQ: Damage reduction (Su), Resistance: Turn (Ex), Resistance: Cold (Ex), Resistance: Electricity (Ex), Gaseous form (Su), Spider climb (Ex), Alternate form (Su), Fast healing (Ex), Undead; AL CE; SV Fort +2, Ref +12, Will +3; STR 18, DEX 20, CON --, INT 16, WIS 12, CHA 12.</p><p>Possessions:</p><p>Weapons: Rapier, Masterwork; Mighty composite shortbow +1, Masterwork.</p><p>Armor: Studded leather, Masterwork.</p><p>Shields: Buckler, Masterwork.</p><p>Goods: Arrows (20), Masterwork; Rope, silk (50 ft.); Thieves' tools, Masterwork.</p><p>Magic: Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Darkvision (3); Potion: Neutralize Poison (5); Wondrous: Cloak of resistance (+1); Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Neutralize Poison (5).</p><p>Skills: </p><p>Appraise+10, Bluff+9, Disable Device+12, Hide+20, Listen+18, Move Silently+20, Open Lock+14, Search+18, Sense Motive+9, Spot+18, Tumble+12, Use Magic Device+8, Use Rope+7. </p><p>Feats: </p><p>Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Shield Proficiency.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 321401, member: 4"] That's a bug -- I believe the workaround posted was that for some reason the Char Gen is looking in the Core/Races folder and not looking correctly into the User/Races folder. I think you can place a copy of your .rac file in Core/Races and it will work for you. Let me try ... Yep, that worked. I copied a file Vampire, Human.rac from my User/Races to Core/Races and the generator works fine that way. The problem, now, is that race appears twice (once in the A-Z list for the core/MM races and once at the end of that list with the custom races) -- so just be sure to pick the right one when generating. Note that this is a temporary fix until the patch comes out. Sample: Sorte (1): Male Vampire, Human Rog5; Medium Undead ; HD 5d6 (Rogue); hp 30; Init +9; Spd 30; AC 25; Atk +7 base melee, +8 base ranged; +7 (1d6+6, Slam); +8 (1d6+4, Rapier, Masterwork); +9 (1d6+1, Mighty composite shortbow +1, Masterwork); SA: Domination (Su), Energy drain (Su), Blood drain (Ex), Children of the night (Su), Create spawn (Su); SQ: Damage reduction (Su), Resistance: Turn (Ex), Resistance: Cold (Ex), Resistance: Electricity (Ex), Gaseous form (Su), Spider climb (Ex), Alternate form (Su), Fast healing (Ex), Undead; AL CE; SV Fort +2, Ref +12, Will +3; STR 18, DEX 20, CON --, INT 16, WIS 12, CHA 12. Possessions: Weapons: Rapier, Masterwork; Mighty composite shortbow +1, Masterwork. Armor: Studded leather, Masterwork. Shields: Buckler, Masterwork. Goods: Arrows (20), Masterwork; Rope, silk (50 ft.); Thieves' tools, Masterwork. Magic: Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Darkvision (3); Potion: Neutralize Poison (5); Wondrous: Cloak of resistance (+1); Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Neutralize Poison (5). Skills: Appraise+10, Bluff+9, Disable Device+12, Hide+20, Listen+18, Move Silently+20, Open Lock+14, Search+18, Sense Motive+9, Spot+18, Tumble+12, Use Magic Device+8, Use Rope+7. Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Shield Proficiency. [/QUOTE]
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