Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
E1: Tomb of Chaos [Judge: Patlin] [Concluded]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erekose13" data-source="post: 2743479" data-attributes="member: 3387"><p><em>OOC: nope no retroactive, not to worry though your wish is my command (or at least it was written into the adventure).</em></p><p></p><p>The crates and bags contain trade goods. There are several packs containing mundane adventuring gear and a few pieces of armor and weapons. Among the assorted goods you find a pack stuffed with about 10 torches. Little beyond the mundane lies within the pile though.</p><p></p><p>Listening at the great stone doors proves fruitless probably because of their sheer size and density. Listening is not all lost however as noise begins to issue out of the corridor to the north. Several growls and yips can be heard moments later beyond the radius of the light flooding into the tomb from outside. The candles provide little assistance reaching the source of the noise, but you can all guess. </p><p></p><p>It's a lot of noise and it quickly grows louder.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2743479, member: 3387"] [i]OOC: nope no retroactive, not to worry though your wish is my command (or at least it was written into the adventure).[/i] The crates and bags contain trade goods. There are several packs containing mundane adventuring gear and a few pieces of armor and weapons. Among the assorted goods you find a pack stuffed with about 10 torches. Little beyond the mundane lies within the pile though. Listening at the great stone doors proves fruitless probably because of their sheer size and density. Listening is not all lost however as noise begins to issue out of the corridor to the north. Several growls and yips can be heard moments later beyond the radius of the light flooding into the tomb from outside. The candles provide little assistance reaching the source of the noise, but you can all guess. It's a lot of noise and it quickly grows louder. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
E1: Tomb of Chaos [Judge: Patlin] [Concluded]
Top