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E1: Tomb of Chaos [Judge: Patlin] [Concluded]
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<blockquote data-quote="Erekose13" data-source="post: 2751883" data-attributes="member: 3387"><p><strong>The Captured Gnoll</strong></p><p></p><p>With carefully applied pressure Rodimus is able to get the gnoll talking pretty quick. <span style="color: Sienna">"Grrr. Rugoff, banak goffeck dagram. Bagrak gab Fang Karak egk fu yild horm darh."</span> it says in completely incomprehensible gibberish. Not a single member of the party can understand a word it says. Repeated attempts by each person to try the various languages they know meets with no success. The gnoll says little more than the above and doesn't seem to understand anything you say either.</p><p></p><p>Ishmael notes that a similar corridor heads south of the main room as well. There are two doors one on either side of that corridor also. The limits of his visibility prevent him from seeing all the way to the end of either corridor. Besides the captured gnoll there are no other sounds to be heard. With eight dead gnolls littered around the room at least you are free to search the room at the moment.</p><p></p><p>Slagmortar: [sblock]Wow right you are. You know in what 4 years I have always run it that way but I am wrong. Melee is indeed easier.[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2751883, member: 3387"] [b]The Captured Gnoll[/b] With carefully applied pressure Rodimus is able to get the gnoll talking pretty quick. [COLOR=Sienna]"Grrr. Rugoff, banak goffeck dagram. Bagrak gab Fang Karak egk fu yild horm darh."[/COLOR] it says in completely incomprehensible gibberish. Not a single member of the party can understand a word it says. Repeated attempts by each person to try the various languages they know meets with no success. The gnoll says little more than the above and doesn't seem to understand anything you say either. Ishmael notes that a similar corridor heads south of the main room as well. There are two doors one on either side of that corridor also. The limits of his visibility prevent him from seeing all the way to the end of either corridor. Besides the captured gnoll there are no other sounds to be heard. With eight dead gnolls littered around the room at least you are free to search the room at the moment. Slagmortar: [sblock]Wow right you are. You know in what 4 years I have always run it that way but I am wrong. Melee is indeed easier.[/sblock] [/QUOTE]
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E1: Tomb of Chaos [Judge: Patlin] [Concluded]
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