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E1: Tomb of Chaos [Judge: Patlin] [Concluded]
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<blockquote data-quote="Erekose13" data-source="post: 2755305" data-attributes="member: 3387"><p>Without a word to the contrary Nars lays a fist up side the gnoll's head knocking him out. The gnoll falls limp in Rodimus' grip. He'll most likely be out for a few hours.</p><p></p><p>A search of the various bodies littered around the room reveals that 8 of the gnolls have relatively similar equipment; a battleaxe, a shortbow, a quiver with 40 arrows, leather armor, heavy steel shield. One also had a small gem, a lapis lazuli by the look of it. The larger gnoll at Gorefoot's feet has a bit more loot including a much nicer looking battleaxe potentially masterwork even, leather armor, shortbow, 40 arrows, 3 gold coins and 8 silver pieces.</p><p></p><p>A quick look around the room reveals that there are the three unexplored exits; a corridor to the north and south and a large door to the west. You have checked the supplies in the corner but were attacked before more investigation of the entry hall could be completed.</p><p></p><p><em>feel free to contradict the knock out punch if necessary, I just wanted to keep the game moving.</em></p><p><em></em></p><p><em>Note: I will be out of town from Thurs to Sun. I will try to have some internet access but I dont know how consistent it will be.</em></p></blockquote><p></p>
[QUOTE="Erekose13, post: 2755305, member: 3387"] Without a word to the contrary Nars lays a fist up side the gnoll's head knocking him out. The gnoll falls limp in Rodimus' grip. He'll most likely be out for a few hours. A search of the various bodies littered around the room reveals that 8 of the gnolls have relatively similar equipment; a battleaxe, a shortbow, a quiver with 40 arrows, leather armor, heavy steel shield. One also had a small gem, a lapis lazuli by the look of it. The larger gnoll at Gorefoot's feet has a bit more loot including a much nicer looking battleaxe potentially masterwork even, leather armor, shortbow, 40 arrows, 3 gold coins and 8 silver pieces. A quick look around the room reveals that there are the three unexplored exits; a corridor to the north and south and a large door to the west. You have checked the supplies in the corner but were attacked before more investigation of the entry hall could be completed. [i]feel free to contradict the knock out punch if necessary, I just wanted to keep the game moving. Note: I will be out of town from Thurs to Sun. I will try to have some internet access but I dont know how consistent it will be.[/i] [/QUOTE]
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E1: Tomb of Chaos [Judge: Patlin] [Concluded]
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