Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
E1: Tomb of Chaos [Judge: Patlin] [Concluded]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erekose13" data-source="post: 2812495" data-attributes="member: 3387"><p><strong>Trapped Corridor</strong></p><p></p><p>Nars and Gorefoot step back out into the whirling sand and wind. Luckily much of the sand has cleared making the search for the trigger a little easier. Buffeted by strong gusts it is still slow going, but with the help of the rope and Percy's handy immovable rod the pair make careful steps. At every step Nars checks the walls and floors thouroughly. 10 feet goes by, 20 feet, still the crew waits around the corner, still Nars checks. At about 30 feet Nars pauses, it looks like there is a pressure trigger at this point, but they didn't get this far into the hall did they? </p><p></p><p>Examining the trap in more detail Nars discovers that it is indeed different. Had he and Gorefoot been paying more attention to the sand and the wind, they would have walked right into a whirling blade of death. On the wall to the right Nars spots a pair of blades that would have sprung out of the wall designed to take out knees and keep spinning.</p><p></p><p>Luckily he is able to find a way to jury the trap so that nothing will happen when he or his friends try to move through the corridor. This all takes an incredibly long time as he has to fight sand and wind to fiddle with the intricacies of a well made trap.</p><p></p><p>Once confident that he has at least disabled the scything blade trap, he and Gorefoot resume their plodding movement. A few times gusts nearly knock them over and they have to pause a little. As they move beyond 40 feet... 50 feet... Nars spots something up ahead in the darkness. A large statue at the end of the corridor another 50 feet or so from their current position. For their vantage point, Nars cannot tell where the wind might stop but he has been unable to find the trap yet and it has been almost 30 minutes in this aweful deafening wind.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2812495, member: 3387"] [b]Trapped Corridor[/b] Nars and Gorefoot step back out into the whirling sand and wind. Luckily much of the sand has cleared making the search for the trigger a little easier. Buffeted by strong gusts it is still slow going, but with the help of the rope and Percy's handy immovable rod the pair make careful steps. At every step Nars checks the walls and floors thouroughly. 10 feet goes by, 20 feet, still the crew waits around the corner, still Nars checks. At about 30 feet Nars pauses, it looks like there is a pressure trigger at this point, but they didn't get this far into the hall did they? Examining the trap in more detail Nars discovers that it is indeed different. Had he and Gorefoot been paying more attention to the sand and the wind, they would have walked right into a whirling blade of death. On the wall to the right Nars spots a pair of blades that would have sprung out of the wall designed to take out knees and keep spinning. Luckily he is able to find a way to jury the trap so that nothing will happen when he or his friends try to move through the corridor. This all takes an incredibly long time as he has to fight sand and wind to fiddle with the intricacies of a well made trap. Once confident that he has at least disabled the scything blade trap, he and Gorefoot resume their plodding movement. A few times gusts nearly knock them over and they have to pause a little. As they move beyond 40 feet... 50 feet... Nars spots something up ahead in the darkness. A large statue at the end of the corridor another 50 feet or so from their current position. For their vantage point, Nars cannot tell where the wind might stop but he has been unable to find the trap yet and it has been almost 30 minutes in this aweful deafening wind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
E1: Tomb of Chaos [Judge: Patlin] [Concluded]
Top