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E1: Tomb of Chaos [Judge: Patlin] [Concluded]
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<blockquote data-quote="Erekose13" data-source="post: 2844995" data-attributes="member: 3387"><p><span style="font-size: 15px">[Round 4 cont]</span></p><p></p><p>Rodimus attacks the nearest cat, stepping up to hit it. Neither fist is able to connect however. Rodimus feels slightly weaker due to continued blood loss from the bat wounds.</p><p></p><p>Gorefoot stays close to Percy delaying for instructions. </p><p></p><p>The Bat Swarm remains asleep. Anyone moving through their squares will need to take their time not to wake any of the little bats.</p><p></p><p>Nars withdraws. He successfully manages to avoid stepping on any of the sleeping bats. Nars feels slightly weaker due to continued blood loss from the bat wounds.</p><p></p><p>Ishmael steps carefully through the littered field of slumbering vermin to strike at the second cat. The warhammer strikes solid bone beneath mummified covering, shattering a few ribs on the cheetah. Ishmael feels slightly weaker due to continued blood loss from the bat wounds.</p><p></p><p>Nezrak now ready with his burning hands chooses to wait until the bats regain consciousness or there is direction from the party leader. Nezrak feels slightly weaker due to continued blood loss from the bat wounds.</p><p></p><p><span style="font-size: 15px">[Round 5]</span></p><p></p><p>Having concluded the casting of his spell, the caster in the darkness summons a large baboon behind Ishmael. The baboon's eyes glow a fierce green. Directly in the midst of the bats, the baboon's appearance starts to wake them up. The baboon lays into the flanked deep halfling, but misses due to the darkness. The voice in the darkness casts another spell and a shadowy battleaxe comes into existance beside Rodimus. It too fails to hit. [sblock=Spellcraft DC 17]The battle axe is a <em>spiritual weapon</em>.[/sblock]</p><p></p><p>Percy urges everyone to move back down the corridor. She herself moves back past Novrne to just around the bend.</p><p></p><p>~~Action Paused~~</p><p></p><p>Rodimus</p><p>Gorefoot</p><p>Bat Swarm</p><p>Nars</p><p>Ishmael</p><p>Nezrak </p><p></p><p>[sblock=ooc]Damage Recap:</p><p>Nars 23 dmg (wounding 2)</p><p>Rodimus 5 dmg (wounding 1)</p><p>Ishmael 6 dmg (wounding 1)</p><p>Nezrak 3 dmg (wounding 1)[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2844995, member: 3387"] [SIZE=4][Round 4 cont][/SIZE] Rodimus attacks the nearest cat, stepping up to hit it. Neither fist is able to connect however. Rodimus feels slightly weaker due to continued blood loss from the bat wounds. Gorefoot stays close to Percy delaying for instructions. The Bat Swarm remains asleep. Anyone moving through their squares will need to take their time not to wake any of the little bats. Nars withdraws. He successfully manages to avoid stepping on any of the sleeping bats. Nars feels slightly weaker due to continued blood loss from the bat wounds. Ishmael steps carefully through the littered field of slumbering vermin to strike at the second cat. The warhammer strikes solid bone beneath mummified covering, shattering a few ribs on the cheetah. Ishmael feels slightly weaker due to continued blood loss from the bat wounds. Nezrak now ready with his burning hands chooses to wait until the bats regain consciousness or there is direction from the party leader. Nezrak feels slightly weaker due to continued blood loss from the bat wounds. [size=4][Round 5][/size] Having concluded the casting of his spell, the caster in the darkness summons a large baboon behind Ishmael. The baboon's eyes glow a fierce green. Directly in the midst of the bats, the baboon's appearance starts to wake them up. The baboon lays into the flanked deep halfling, but misses due to the darkness. The voice in the darkness casts another spell and a shadowy battleaxe comes into existance beside Rodimus. It too fails to hit. [sblock=Spellcraft DC 17]The battle axe is a [i]spiritual weapon[/i].[/sblock] Percy urges everyone to move back down the corridor. She herself moves back past Novrne to just around the bend. ~~Action Paused~~ Rodimus Gorefoot Bat Swarm Nars Ishmael Nezrak [sblock=ooc]Damage Recap: Nars 23 dmg (wounding 2) Rodimus 5 dmg (wounding 1) Ishmael 6 dmg (wounding 1) Nezrak 3 dmg (wounding 1)[/sblock] [/QUOTE]
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E1: Tomb of Chaos [Judge: Patlin] [Concluded]
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