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E1: Tomb of Chaos [Judge: Patlin] [Concluded]
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<blockquote data-quote="Erekose13" data-source="post: 2849110" data-attributes="member: 3387"><p><span style="font-size: 15px">[Round 5 Cont]</span></p><p></p><p>Rodimus turns to lay into the baboon behind Ishmael. Smacking it hard with both his fists, though the impact seems to have been lessened (damage reduction).</p><p></p><p>Gorefoot follows Percy back as does Novrne. The cursed rogue says, "It really isn't my place to fight these battles, are you sure it wouldn't be better for me to just leave this all to you?"</p><p>At Percy's nod, Gorefoot returns to the front and finds Nars.</p><p></p><p>Bat Swarm starts to wake up (ad hoc ruling, bats will wake and move on the baboon's next turn).</p><p></p><p>Nars safe from the waking bats and the baboon drinks his potion feeling much refreshed. The bleeding wounds slowly close as well.</p><p></p><p>Ishmael, unable to retreat through the baboon, strikes at it to try and clear the way for himself and the others. His warhammer hits the baboon, but inflicts only a small amount of damage. </p><p></p><p>Nezrak successfully determines the optimal direction to point his burning hands and manages to affect both the baboon and the bats. The flames produce a limited amount of light for everyone briefly though the damage to each of the creatures is minimal. With Nezrak's knowledge he swear's under his breath "Damn fiend-touched. Fire doesn't work very well against such creatures."</p><p></p><p><span style="font-size: 15px">[Round 6]</span></p><p></p><p>The spiritual axe would've hit hard had it not been for the concealing darkness. The baboon is likewise ineffective. The bats however wake fully and move to cover Nezrak, Ishmael, and Rodimus again. All three feel the sting of dozens of tiny cuts (as does the baboon). The two cheetahs both concentrate their attacks on Ishmael, but are also unsuccessful in bypassing the halfling's armor. More chanting from the far corner ensues [sblock=Spellcraft DC 22]Summon Monster 2 is being cast[/sblock]</p><p></p><p>~~Combat Paused~~</p><p>Percy</p><p>Rodimus</p><p>Gorefoot</p><p>Nars</p><p>Ishmael</p><p>Nezrak </p><p></p><p>[sblock=ooc]What light was carried? Was Percy's light spell the only source of light in effect? It was negated by darkness but other sources of natural light are still effective outside the radius of the darkness.</p><p></p><p>Damage Recap:</p><p>Nars 20 dmg</p><p>Rodimus 8 dmg (wounding 2)</p><p>Ishmael 12 dmg (wounding 2)</p><p>Nezrak 6 dmg (wounding 2)</p><p>[spoiler]Ape 12 dmg (wounding 1)</p><p>Bats 2 dmg[/spoiler][/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2849110, member: 3387"] [size=4][Round 5 Cont][/size] Rodimus turns to lay into the baboon behind Ishmael. Smacking it hard with both his fists, though the impact seems to have been lessened (damage reduction). Gorefoot follows Percy back as does Novrne. The cursed rogue says, "It really isn't my place to fight these battles, are you sure it wouldn't be better for me to just leave this all to you?" At Percy's nod, Gorefoot returns to the front and finds Nars. Bat Swarm starts to wake up (ad hoc ruling, bats will wake and move on the baboon's next turn). Nars safe from the waking bats and the baboon drinks his potion feeling much refreshed. The bleeding wounds slowly close as well. Ishmael, unable to retreat through the baboon, strikes at it to try and clear the way for himself and the others. His warhammer hits the baboon, but inflicts only a small amount of damage. Nezrak successfully determines the optimal direction to point his burning hands and manages to affect both the baboon and the bats. The flames produce a limited amount of light for everyone briefly though the damage to each of the creatures is minimal. With Nezrak's knowledge he swear's under his breath "Damn fiend-touched. Fire doesn't work very well against such creatures." [size=4][Round 6][/size] The spiritual axe would've hit hard had it not been for the concealing darkness. The baboon is likewise ineffective. The bats however wake fully and move to cover Nezrak, Ishmael, and Rodimus again. All three feel the sting of dozens of tiny cuts (as does the baboon). The two cheetahs both concentrate their attacks on Ishmael, but are also unsuccessful in bypassing the halfling's armor. More chanting from the far corner ensues [sblock=Spellcraft DC 22]Summon Monster 2 is being cast[/sblock] ~~Combat Paused~~ Percy Rodimus Gorefoot Nars Ishmael Nezrak [sblock=ooc]What light was carried? Was Percy's light spell the only source of light in effect? It was negated by darkness but other sources of natural light are still effective outside the radius of the darkness. Damage Recap: Nars 20 dmg Rodimus 8 dmg (wounding 2) Ishmael 12 dmg (wounding 2) Nezrak 6 dmg (wounding 2) [spoiler]Ape 12 dmg (wounding 1) Bats 2 dmg[/spoiler][/sblock] [/QUOTE]
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