Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
E1: Tomb of Chaos [Judge: Patlin] [Concluded]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erekose13" data-source="post: 2855891" data-attributes="member: 3387"><p><strong>Round 6 Cont & Restitutions</strong></p><p></p><p><em><span style="font-size: 15px">The Light Issue</span></em></p><p><em></em></p><p><em>I apologize to everyone, I have been running the light situation wrong for the entire combat. Percy's torch would have provided 'shadowy illumination' for all to see. I am not going to set the game back by returning to the beginning of the combat. But I'd like to make the following restitutions:</em></p><p><em>1. Percy has not spent any of her spells trying to cast light.</em></p><p><em>2. Rodimus and Ishmael (the two in the front right now) can see far enough to spot the jackal in the bottom right corner casting spells.</em></p><p><em>3. I am going to reset the wounding damage as we can't tell what would have happened with the bats had everyone been able to see them. So no one is currently bleeding.</em></p><p><em></em></p><p><em>In regards to your judgement Patlin, I believe that I will continue with my interpretation, however, given that there is no need for light spells I dont think it will matter either way.</em></p><p></p><p><span style="font-size: 15px">[Round 6 Cont]</span></p><p></p><p>Percy casts sleep on the bats again. <span style="color: magenta">"Night, Night."</span> she whispers. The bats look a little sluggish, but continue flying.</p><p></p><p>To avoid being attacked as he moved back, Rodimus snaps out a kick to the baboon. The kick hits the creature solidly in the chest. As the baboon falls it's body disappears in thick green smoke, returning to the aether from whence it came. Able to move, now Rodimus backs out of the room. The cheetah behind him snaps its jaws around thin air as the monk moves away.</p><p></p><p>~~ Action Paused ~~</p><p></p><p>Gorefoot</p><p>Nars</p><p>Ishmael</p><p>Nezrak </p><p></p><p>[sblock=ooc]I paused again because I know that the changes to the light situation will modify some of your actions. That and the death of the baboon.</p><p></p><p>With regards to the sleep spell, targeted the bats, passed spell resistance, but they made their saves.</p><p></p><p>Thank you for pointing out the ki strike, I had missed it. With that extra damage, the baboon had 2 hp left before Rodimus killed it this round.</p><p></p><p>Damage Recap:</p><p>Nars 20 dmg</p><p>Rodimus 8 dmg </p><p>Ishmael 12 dmg</p><p>Nezrak 6 dmg</p><p>[spoiler]Bats 2 dmg[/spoiler][/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2855891, member: 3387"] [b]Round 6 Cont & Restitutions[/b] [I][SIZE=4]The Light Issue[/SIZE] I apologize to everyone, I have been running the light situation wrong for the entire combat. Percy's torch would have provided 'shadowy illumination' for all to see. I am not going to set the game back by returning to the beginning of the combat. But I'd like to make the following restitutions: 1. Percy has not spent any of her spells trying to cast light. 2. Rodimus and Ishmael (the two in the front right now) can see far enough to spot the jackal in the bottom right corner casting spells. 3. I am going to reset the wounding damage as we can't tell what would have happened with the bats had everyone been able to see them. So no one is currently bleeding. In regards to your judgement Patlin, I believe that I will continue with my interpretation, however, given that there is no need for light spells I dont think it will matter either way.[/I] [size=4][Round 6 Cont][/size] Percy casts sleep on the bats again. [color=magenta]"Night, Night."[/color] she whispers. The bats look a little sluggish, but continue flying. To avoid being attacked as he moved back, Rodimus snaps out a kick to the baboon. The kick hits the creature solidly in the chest. As the baboon falls it's body disappears in thick green smoke, returning to the aether from whence it came. Able to move, now Rodimus backs out of the room. The cheetah behind him snaps its jaws around thin air as the monk moves away. ~~ Action Paused ~~ Gorefoot Nars Ishmael Nezrak [sblock=ooc]I paused again because I know that the changes to the light situation will modify some of your actions. That and the death of the baboon. With regards to the sleep spell, targeted the bats, passed spell resistance, but they made their saves. Thank you for pointing out the ki strike, I had missed it. With that extra damage, the baboon had 2 hp left before Rodimus killed it this round. Damage Recap: Nars 20 dmg Rodimus 8 dmg Ishmael 12 dmg Nezrak 6 dmg [spoiler]Bats 2 dmg[/spoiler][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
E1: Tomb of Chaos [Judge: Patlin] [Concluded]
Top