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E1: Tomb of Chaos [Judge: Patlin] [Concluded]
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<blockquote data-quote="Erekose13" data-source="post: 2992762" data-attributes="member: 3387"><p><em>ooc: doh! I forgot my XP notes on my work computer. I'll have to update everyone's XP when I get back there (gotta add an encounter or two to my tracking too).</em></p><p><em></em></p><p><em>I don't want to keep the groups split for very long, so we'll stay in this thread, using sblocks for the two groups.</em></p><p></p><p>Resting the night in the dungeon prooves much easier the second night. With all gnolls vanquished and only 4 or so rooms explored the dungeon feels quite a bit quieter. The inght passes uneventfully and all are well rested, though Ishmael had a difficult night. </p><p></p><p>On the morrow, the four setting out gather what supplies they are taking with them (outlined above w/o the magic stuff). They say their goodbyes to their dear friends and head back up around the hill side back towards Orussus. It has been slightly less than a week since the group set out, though with all the harrowing battles of the past two days it definitely feels like longer.</p><p></p><p>[sblock=Percy, Ishmael, Rodimus, Novrne]The early morning passes easily and you are able to find the point that you left the road without too much difficulty. From there the road takes you into more occupied lands as you spot a hearder grazing his sheep off in the distance. Trees begin to add to the low rolling hills as you break for the evening.[/sblock]</p><p>[sblock=Nars, Gorefoot, Nezrak, the Librarian]As you watch your companions head off over the hill towards the road, Nars spots something shinning above the great stone doors to the dungeon. Changing angles a bit he can see hints of blue sparkling in the eyes and armaments of the figures above the doors. It'd be difficult to get up there, but there might be something of interest that you'd previously missed.[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2992762, member: 3387"] [i]ooc: doh! I forgot my XP notes on my work computer. I'll have to update everyone's XP when I get back there (gotta add an encounter or two to my tracking too). I don't want to keep the groups split for very long, so we'll stay in this thread, using sblocks for the two groups.[/i] Resting the night in the dungeon prooves much easier the second night. With all gnolls vanquished and only 4 or so rooms explored the dungeon feels quite a bit quieter. The inght passes uneventfully and all are well rested, though Ishmael had a difficult night. On the morrow, the four setting out gather what supplies they are taking with them (outlined above w/o the magic stuff). They say their goodbyes to their dear friends and head back up around the hill side back towards Orussus. It has been slightly less than a week since the group set out, though with all the harrowing battles of the past two days it definitely feels like longer. [sblock=Percy, Ishmael, Rodimus, Novrne]The early morning passes easily and you are able to find the point that you left the road without too much difficulty. From there the road takes you into more occupied lands as you spot a hearder grazing his sheep off in the distance. Trees begin to add to the low rolling hills as you break for the evening.[/sblock] [sblock=Nars, Gorefoot, Nezrak, the Librarian]As you watch your companions head off over the hill towards the road, Nars spots something shinning above the great stone doors to the dungeon. Changing angles a bit he can see hints of blue sparkling in the eyes and armaments of the figures above the doors. It'd be difficult to get up there, but there might be something of interest that you'd previously missed.[/sblock] [/QUOTE]
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E1: Tomb of Chaos [Judge: Patlin] [Concluded]
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