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E2: The Secret of Gemhold [Patlin Judging]
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<blockquote data-quote="Erekose13" data-source="post: 3541272" data-attributes="member: 3387"><p>[imager]http://www.enworld.org/attachment.php?attachmentid=29239&stc=1[/imager]Rodimus leads the party past the corner. The tunnel narrows considerably forcing him to squeeze through. Its not too hard so he continues down that corridor on the other side which gently curves back towards the big room (and the southeastern tunnel there). Gorefoot, Nars, Percy, and Nezrak all pass through without too much trouble. </p><p></p><p>As the little goblin starts to move past the tight squeeze (with more ease than the big folk) what at first seemed to be a small pool of water gathering at the base of the wall suddenly slithers into action, mounding up in the center like a shuddering pile of transparent slime. A whip-like tendril extrudes from the edge of the mass, cracking in the air as it lashes out at Ridik.</p><p></p><p><span style="font-size: 12px">[Surprise Round]</span></p><p></p><p>4 tendrils reach out from the transparent ooze striking at Ridik. Three connect with ease battering the cleric. Ridik feels his body become rigid as the ooze's secreations paralyze him preventing the little guy from even calling out for help.</p><p></p><p>[sblock=ooc] What kind of a sucker DM would I be not to take you up on that one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ridik is hit for 7 non-lethal damage and is paralyzed failing only 1 of 3 saves.</p><p></p><p>The others don't yet know he's missing as he hasn't made any sound yet. There is a narrow corridor to squeeze through for Medium creatures to get back to him.[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 3541272, member: 3387"] [imager]http://www.enworld.org/attachment.php?attachmentid=29239&stc=1[/imager]Rodimus leads the party past the corner. The tunnel narrows considerably forcing him to squeeze through. Its not too hard so he continues down that corridor on the other side which gently curves back towards the big room (and the southeastern tunnel there). Gorefoot, Nars, Percy, and Nezrak all pass through without too much trouble. As the little goblin starts to move past the tight squeeze (with more ease than the big folk) what at first seemed to be a small pool of water gathering at the base of the wall suddenly slithers into action, mounding up in the center like a shuddering pile of transparent slime. A whip-like tendril extrudes from the edge of the mass, cracking in the air as it lashes out at Ridik. [size=3][Surprise Round][/size] 4 tendrils reach out from the transparent ooze striking at Ridik. Three connect with ease battering the cleric. Ridik feels his body become rigid as the ooze's secreations paralyze him preventing the little guy from even calling out for help. [sblock=ooc] What kind of a sucker DM would I be not to take you up on that one :) Ridik is hit for 7 non-lethal damage and is paralyzed failing only 1 of 3 saves. The others don't yet know he's missing as he hasn't made any sound yet. There is a narrow corridor to squeeze through for Medium creatures to get back to him.[/sblock] [/QUOTE]
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E2: The Secret of Gemhold [Patlin Judging]
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