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E2: The Secret of Gemhold [Patlin Judging]
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<blockquote data-quote="Erekose13" data-source="post: 3556580" data-attributes="member: 3387"><p><span style="font-size: 12px">[Round 2, Cont]</span></p><p></p><p>Nezrak fires a scorching ray at the transparent ooze. The ray slams into the creature, singing it and causing a strange smell to rise similar to burnt marshmellows. He then steps off to the side up next to the creature to let others in.</p><p></p><p>The slithering tracker turns it's pseudopod towards Nezrak and Nars and attacks with 2 tendrils at each of them. Nezrak is hit once and Nars luckily avoids contact. Nezrak is able to stave off paralyzation easily. The creature remains perched atop Ridik.</p><p></p><p>Percy delays to allow Gorefoot to move in.</p><p></p><p>Gorefoot moves through the narrow corridor having an easier time of it because of his size. Its quite crowded on the otherside preventing Percy from following up. </p><p></p><p>Rodimus starts running in the opposite direction. He makes it to the big cavern, passes the stalagmite and begins moving up the corridor to cut off the ooze creature.</p><p></p><p><span style="font-size: 12px">[Round 3]</span></p><p></p><p>Nars</p><p>Nezrak</p><p>Slithering Tracker</p><p>Percy</p><p>Gorefoot</p><p>Rodimus</p><p></p><p>[sblock=ooc]Nezrak hits, inflicting 13 dmg. He is then hit for 1 non-lethal damage and makes his fort save (with a 20!). Gorefoot can attack next round. If Nars and Gorefoot step to the side a bit (5ft step) Percy can make it through. Rodimus will make it there with one move action and wont be able to charge because of the turns in the cave.</p><p></p><p>Damage Recap: </p><p>Ridik 30/34, 7 non-lethal dmg, paralyzed, fatigued</p><p>Nezrak 21/21, 1 non-lethal dmg</p><p>Rodimus 32/44, 2 Str dmg, 3 Con dmg[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 3556580, member: 3387"] [size=3][Round 2, Cont][/size] Nezrak fires a scorching ray at the transparent ooze. The ray slams into the creature, singing it and causing a strange smell to rise similar to burnt marshmellows. He then steps off to the side up next to the creature to let others in. The slithering tracker turns it's pseudopod towards Nezrak and Nars and attacks with 2 tendrils at each of them. Nezrak is hit once and Nars luckily avoids contact. Nezrak is able to stave off paralyzation easily. The creature remains perched atop Ridik. Percy delays to allow Gorefoot to move in. Gorefoot moves through the narrow corridor having an easier time of it because of his size. Its quite crowded on the otherside preventing Percy from following up. Rodimus starts running in the opposite direction. He makes it to the big cavern, passes the stalagmite and begins moving up the corridor to cut off the ooze creature. [size=3][Round 3][/size] Nars Nezrak Slithering Tracker Percy Gorefoot Rodimus [sblock=ooc]Nezrak hits, inflicting 13 dmg. He is then hit for 1 non-lethal damage and makes his fort save (with a 20!). Gorefoot can attack next round. If Nars and Gorefoot step to the side a bit (5ft step) Percy can make it through. Rodimus will make it there with one move action and wont be able to charge because of the turns in the cave. Damage Recap: Ridik 30/34, 7 non-lethal dmg, paralyzed, fatigued Nezrak 21/21, 1 non-lethal dmg Rodimus 32/44, 2 Str dmg, 3 Con dmg[/sblock] [/QUOTE]
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E2: The Secret of Gemhold [Patlin Judging]
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