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E2: The Secret of Gemhold [Patlin Judging]
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<blockquote data-quote="SlagMortar" data-source="post: 4580249" data-attributes="member: 24821"><p>OOC: [sblock]Note the check to resist a trip is Str or Dex bonus + misc modifiers for size, # of legs, etc. It does not include base attack bonus. Does the hobgoblin crossbow shooter really have a +9 to resist the trip?[/sblock]</p><p></p><p>IC:</p><p>Nars quickly decides to try to help Rodimus finish off the hobgoblins in the room before the others can get sufficiently organized. If possible, he moves to where he can flank the crossbow man with Rodimus. If not, he moves in for a simple strike. While trying to get into flanking position, he maintains his defenses on high alert.</p><p></p><p>OOC:</p><p>20 foot move should get Nars almost anywhere in the room. He does not worry about tumbling since the opponents wield ranged weapons.</p><p>Single attack with combat expertise -5: </p><p><a href="http://invisiblecastle.com/roller/view/1849043/" target="_blank">Felhunter (1d20+7=13, 1d6+4=10)</a></p><p>AC: 25</p><p>The roll forgot Nars's +1 to hit goblinoids, so should be 14</p><p>If he gets to flanking, +2 to hit gives 16 and additional damage: <a href="http://invisiblecastle.com/roller/view/1849045/" target="_blank">sneak attack damage (3d6=14)</a></p><p>Also note, if the hobgoblin turns out to be prone, he takes a -4 AC penalty.</p></blockquote><p></p>
[QUOTE="SlagMortar, post: 4580249, member: 24821"] OOC: [sblock]Note the check to resist a trip is Str or Dex bonus + misc modifiers for size, # of legs, etc. It does not include base attack bonus. Does the hobgoblin crossbow shooter really have a +9 to resist the trip?[/sblock] IC: Nars quickly decides to try to help Rodimus finish off the hobgoblins in the room before the others can get sufficiently organized. If possible, he moves to where he can flank the crossbow man with Rodimus. If not, he moves in for a simple strike. While trying to get into flanking position, he maintains his defenses on high alert. OOC: 20 foot move should get Nars almost anywhere in the room. He does not worry about tumbling since the opponents wield ranged weapons. Single attack with combat expertise -5: [url=http://invisiblecastle.com/roller/view/1849043/]Felhunter (1d20+7=13, 1d6+4=10)[/url] AC: 25 The roll forgot Nars's +1 to hit goblinoids, so should be 14 If he gets to flanking, +2 to hit gives 16 and additional damage: [url=http://invisiblecastle.com/roller/view/1849045/]sneak attack damage (3d6=14)[/url] Also note, if the hobgoblin turns out to be prone, he takes a -4 AC penalty. [/QUOTE]
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E2: The Secret of Gemhold [Patlin Judging]
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