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[e20 PF] And with strange aeons...
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<blockquote data-quote="WarlockLord" data-source="post: 5410292" data-attributes="member: 40098"><p>[sblock=ooc]</p><p>[OOC]</p><p></p><p>On the subject of negative levels: The negative levels from the pathfinder srd:</p><p>For each negative level a creature has, it takes a cumulative –1 penalty on:</p><p></p><p> * all ability checks,</p><p> * attack rolls,</p><p> * combat maneuver checks,</p><p> * saving throws,</p><p> * and skill checks. </p><p></p><p>In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equals or exceeds its total Hit Dice, it dies.</p><p></p><p>A creature with negative levels receives a new saving throw to remove the negative level each day. The DC of this save is the same as the effect that caused the negative levels.</p><p></p><p>Basically, -1 to checks, saves, combat maneuvers, etc, its hp is reduced by 5 per negative level, and any level dependent variable is lowered by 1 per negative level (i.e. a 20th level wizard would treat his spells as though they were cast by a level 19 caster). If its amount of negative levels are equal to its HD, it dies. You don't need to get rid of a template, it works solely on Hit Dice.</p><p></p><p>And I just realized they were nerfed from 3.5. </p><p></p><p>Oh BTW, there's a new player in the OOC thread. Dunno if you want to include him. </p><p></p><p>Malacarus is at 98/140 hp.</p><p> [/sblock]</p><p></p><p>Malacarus falls. <em>I think I broke something.</em> He then casts the spells he would have cast until he was rudely interrupted.[/ooc]</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 5410292, member: 40098"] [sblock=ooc] [OOC] On the subject of negative levels: The negative levels from the pathfinder srd: For each negative level a creature has, it takes a cumulative –1 penalty on: * all ability checks, * attack rolls, * combat maneuver checks, * saving throws, * and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equals or exceeds its total Hit Dice, it dies. A creature with negative levels receives a new saving throw to remove the negative level each day. The DC of this save is the same as the effect that caused the negative levels. Basically, -1 to checks, saves, combat maneuvers, etc, its hp is reduced by 5 per negative level, and any level dependent variable is lowered by 1 per negative level (i.e. a 20th level wizard would treat his spells as though they were cast by a level 19 caster). If its amount of negative levels are equal to its HD, it dies. You don't need to get rid of a template, it works solely on Hit Dice. And I just realized they were nerfed from 3.5. Oh BTW, there's a new player in the OOC thread. Dunno if you want to include him. Malacarus is at 98/140 hp. [/sblock] Malacarus falls. [I]I think I broke something.[/I] He then casts the spells he would have cast until he was rudely interrupted.[/ooc] [/QUOTE]
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