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[e20 PF] And with strange aeons...
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<blockquote data-quote="fireinthedust" data-source="post: 5442298" data-attributes="member: 51930"><p>[sblock=Weaponers] Gerhard tries to sit down, and makes it, but pushes his friends against the wall. Armor squeaks against armor, until his finally pulls the chair out: the only method of getting into it is by stepping over it. Sitting down brings his head to about cod piece level with his friends, and just below the chin of the dwarven weaponer. Clearly this is intentional in the room's design (dwarves with wares this good don't want people feeling too comfortable), but showing any sign of discomfort would be like showing weakness. It could lose them any future ability to deal with the dwarves.</p><p></p><p><span style="color: orange">Well, let's see... huh, weird stuff. What, did you get a *wizard* to fabricate these?! Well, we'd buy them for the metal. Interesting alloy... How much do you have?</span>[/sblock]</p><p></p><p>[sblock=Xanfire]</p><p>ooc: let me talk for the npcs; I might have tricks up my sleeve and things I couldn't have them say that they otherwise might (ie: everyone is a werewolf doppleganger, so they'd never touch the silver dagger of truth you want to show them; so they can't take it and go "hmmm, nice dagger, tastes like silver"). In this adventure I just might have done that, or may do it, just saying. In this case, though, that's exactly what I would have had the Templar say, so you nailed it.</p><p></p><p>IC: </p><p></p><p><span style="color: gray">There is a threat to the gods that walks upon Golarion. That man who has conquered the nation of your enemy-ally is but the first finger of the misfortune to come. The great undoing that will swallow our world. I have seen it.</span></p><p><span style="color: gray"></span></p><p><span style="color: gray">The future is in your hands, Xanfire, and those of your friends. Should you perish in this undertaking and your souls be forever devoured beyond the power of Iomedae or any other to raise, the price for you would not be too high. </span></p><p><span style="color: gray"></span></p><p><span style="color: gray">You must find the Astral Necronomicon, that book from which the fiend who dwells in your enemy's kingdom received his. That is all I know. If not, you cannot know how to defeat him. If you fail to do that, then one by one there shall come beings of horrible power upon Golarion, to devour our world. To devour the gods themselves.</span></p><p><span style="color: gray"></span></p><p><span style="color: gray">This I have seen.</span></p><p></p><p>There is a long silence and horrified looks on the Templar and the Cleric's faces; possibly even yours, if you could feel your face. It would be unbelievable if this wasn't the Old Woman herself saying it.</p><p></p><p>The High Cleric speaks first <span style="color: orange">This is blasphemy! Impossible! Iomedae, the gods, they, they couldn't allow this![/sblock]</span></p><p><span style="color: orange"><span style="color: White"></span></span></p><p><span style="color: orange"><span style="color: White">[sblock=Unblinking Eye]</span></span></p><p><span style="color: orange"><span style="color: White"></span></span></p><p><span style="color: orange"><span style="color: White">The voice hangs in the air. <span style="color: orange">And how are we to know this is no trick? You come to us in the form of Thadeius, but wrapped in the magic of a shapeshifter? And with you comes a dark elf most sinister wrapped in illusion, with his old comrade with him? Did you think the Unblinking Eye could be so fooled as to not see the truth?</span></span></span></p><p><span style="color: orange"><span style="color: White"></span></span></p><p><span style="color: orange"><span style="color: White">ooc: you are aware that it is a breach of protocol to have 9th level spells that let you transform into *anything* (from dragon to golem to linnorm, etc.) on while entering the sanctum sanctorum of an esoteric society of mages. </span></span></p><p><span style="color: orange"><span style="color: White"></span></span></p><p><span style="color: orange"><span style="color: White">Knowledge: the Unblinking Eye is fairly reclusive, though involved in the purchase of magical items. They are great diviners, thus the eye motif. They have a thing for seeing the truth beyond reality, looking through illusions, so True Seeing is likely standard issue for their high ups. Otherwise, you know that they buy a lot of items, but don't sell them to others. They sell their services as battle mages to small armies, and as sages and oracles. Their mages never show their faces in public, always wearing veils with a large eye motif over their heads.</span></span></p><p><span style="color: orange"><span style="color: White"></span></span></p><p><span style="color: orange"><span style="color: White">And that's it: esoteric = really secretive. Knowing about them means taking their secrets (which they don't want) or destroying them as a rival mage (which they don't want).</span></span></p><p><span style="color: orange"><span style="color: White"> If you'd cared you could have used your scrying ages ago, but it hasn't really been worth your notice until recently. Adventuring mages spend less time involved in mage society politics, so espionage hasn't been a big deal for you. You're more likely to have purchased items, so needed to have good relations, than worrying about getting into their secret club. They're fairly obscure, too, so haven't been more than a blip on your magic-item-buying/selling radar. </span></span></p><p><span style="color: orange"><span style="color: White"></span></span></p><p><span style="color: orange"><span style="color: White">Honestly, though, I don't know how much either of you would know about a mages society ie: wouldn't a 20th level wizard know a lot? I'm not sure. They work hard to remain secretive is all I'm saying.</span></span></p><p><span style="color: orange"><span style="color: White"></span></span></p><p><span style="color: orange"><span style="color: White">In fact, I don't know whether their having an extra-dimensional base inside Absalom would hit you as a surprise. Usually other wizards aren't as powerful as this would need, or even as powerful as you two: you're kinda the Elminsters of this setting (well, not quite, but you're up there). Maybe this is a Magnificent Mansion effect?</span></span></p><p><span style="color: orange"><span style="color: White">[/sblock]</span></span></p><p><span style="color: orange"><span style="color: White"></span></span></p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5442298, member: 51930"] [sblock=Weaponers] Gerhard tries to sit down, and makes it, but pushes his friends against the wall. Armor squeaks against armor, until his finally pulls the chair out: the only method of getting into it is by stepping over it. Sitting down brings his head to about cod piece level with his friends, and just below the chin of the dwarven weaponer. Clearly this is intentional in the room's design (dwarves with wares this good don't want people feeling too comfortable), but showing any sign of discomfort would be like showing weakness. It could lose them any future ability to deal with the dwarves. [COLOR=orange]Well, let's see... huh, weird stuff. What, did you get a *wizard* to fabricate these?! Well, we'd buy them for the metal. Interesting alloy... How much do you have?[/COLOR][/sblock] [sblock=Xanfire] ooc: let me talk for the npcs; I might have tricks up my sleeve and things I couldn't have them say that they otherwise might (ie: everyone is a werewolf doppleganger, so they'd never touch the silver dagger of truth you want to show them; so they can't take it and go "hmmm, nice dagger, tastes like silver"). In this adventure I just might have done that, or may do it, just saying. In this case, though, that's exactly what I would have had the Templar say, so you nailed it. IC: [COLOR=gray]There is a threat to the gods that walks upon Golarion. That man who has conquered the nation of your enemy-ally is but the first finger of the misfortune to come. The great undoing that will swallow our world. I have seen it. The future is in your hands, Xanfire, and those of your friends. Should you perish in this undertaking and your souls be forever devoured beyond the power of Iomedae or any other to raise, the price for you would not be too high. You must find the Astral Necronomicon, that book from which the fiend who dwells in your enemy's kingdom received his. That is all I know. If not, you cannot know how to defeat him. If you fail to do that, then one by one there shall come beings of horrible power upon Golarion, to devour our world. To devour the gods themselves. This I have seen.[/COLOR] There is a long silence and horrified looks on the Templar and the Cleric's faces; possibly even yours, if you could feel your face. It would be unbelievable if this wasn't the Old Woman herself saying it. The High Cleric speaks first [COLOR=orange]This is blasphemy! Impossible! Iomedae, the gods, they, they couldn't allow this![/sblock] [COLOR=White] [sblock=Unblinking Eye] The voice hangs in the air. [color=orange]And how are we to know this is no trick? You come to us in the form of Thadeius, but wrapped in the magic of a shapeshifter? And with you comes a dark elf most sinister wrapped in illusion, with his old comrade with him? Did you think the Unblinking Eye could be so fooled as to not see the truth?[/color] ooc: you are aware that it is a breach of protocol to have 9th level spells that let you transform into *anything* (from dragon to golem to linnorm, etc.) on while entering the sanctum sanctorum of an esoteric society of mages. Knowledge: the Unblinking Eye is fairly reclusive, though involved in the purchase of magical items. They are great diviners, thus the eye motif. They have a thing for seeing the truth beyond reality, looking through illusions, so True Seeing is likely standard issue for their high ups. Otherwise, you know that they buy a lot of items, but don't sell them to others. They sell their services as battle mages to small armies, and as sages and oracles. Their mages never show their faces in public, always wearing veils with a large eye motif over their heads. And that's it: esoteric = really secretive. Knowing about them means taking their secrets (which they don't want) or destroying them as a rival mage (which they don't want). If you'd cared you could have used your scrying ages ago, but it hasn't really been worth your notice until recently. Adventuring mages spend less time involved in mage society politics, so espionage hasn't been a big deal for you. You're more likely to have purchased items, so needed to have good relations, than worrying about getting into their secret club. They're fairly obscure, too, so haven't been more than a blip on your magic-item-buying/selling radar. Honestly, though, I don't know how much either of you would know about a mages society ie: wouldn't a 20th level wizard know a lot? I'm not sure. They work hard to remain secretive is all I'm saying. In fact, I don't know whether their having an extra-dimensional base inside Absalom would hit you as a surprise. Usually other wizards aren't as powerful as this would need, or even as powerful as you two: you're kinda the Elminsters of this setting (well, not quite, but you're up there). Maybe this is a Magnificent Mansion effect? [/sblock] [/COLOR][/COLOR] [/QUOTE]
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