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[E6] Adventure in the Swordlands [OOC]
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<blockquote data-quote="lvl 1 fighter" data-source="post: 4691113" data-attributes="member: 82716"><p>All the variant rules are linked to in the first post.</p><p></p><p> E6 rules variant - <a href="http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html</a></p><p></p><p> Unearthed Arcana rules (Defense Bonus / Reserve Points) - <a href="http://www.d20srd.org" target="_blank">The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org</a></p><p></p><p>I'm not actually using any of the rules from Iron Heroes. I'm just using their generic setting, the Swordlands. There isn't a lot of material written for the setting, just a few pages.</p><p></p><p>The basic idea is that Humanity was a slave race owned completely by powerful mages called the Masters. The Masters created a slightly more powerful version of Humans called the First to direct and control Humanity while the Masters went on with their arcane research. The Masters eventually descended into infighting and brought the entire world into war. They created and modify new races (i.e. monsters) to fight their battles, and at the end of the fighting the entire civilization of the Masters was left in ruins.</p><p></p><p>Left in this new world are the First, the rest of humanity, and the monsters. After the centuries of chaos that resulted from the Fall, there are less of all three. Humanity has just begun to pull itself back together.</p><p></p><p></p><p>Think Post-Apocalyptic Conan, a few centuries after the Fall.</p><p></p><p></p><p>As far as specific information regarding the locales of the Swordland, I'll have a map up this week before Recruitment ends. In the mean time, just wing it.</p><p></p><p>edit: One thing I forget to mention. The First are non-breeders. The ones that are alive today are the survivors from the Masters war, over 400 years ago.</p></blockquote><p></p>
[QUOTE="lvl 1 fighter, post: 4691113, member: 82716"] All the variant rules are linked to in the first post. E6 rules variant - [URL="http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html"]http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html[/URL] Unearthed Arcana rules (Defense Bonus / Reserve Points) - [url=http://www.d20srd.org]The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org[/url] I'm not actually using any of the rules from Iron Heroes. I'm just using their generic setting, the Swordlands. There isn't a lot of material written for the setting, just a few pages. The basic idea is that Humanity was a slave race owned completely by powerful mages called the Masters. The Masters created a slightly more powerful version of Humans called the First to direct and control Humanity while the Masters went on with their arcane research. The Masters eventually descended into infighting and brought the entire world into war. They created and modify new races (i.e. monsters) to fight their battles, and at the end of the fighting the entire civilization of the Masters was left in ruins. Left in this new world are the First, the rest of humanity, and the monsters. After the centuries of chaos that resulted from the Fall, there are less of all three. Humanity has just begun to pull itself back together. Think Post-Apocalyptic Conan, a few centuries after the Fall. As far as specific information regarding the locales of the Swordland, I'll have a map up this week before Recruitment ends. In the mean time, just wing it. edit: One thing I forget to mention. The First are non-breeders. The ones that are alive today are the survivors from the Masters war, over 400 years ago. [/QUOTE]
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[E6] Adventure in the Swordlands [OOC]
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